Hmm. Really good points.Rocmistro wrote:Taunt:
I would shift it down to 1 round per success. However I would make Taunt a Persuade check. Also, keep Taunt in Open stance.*
Hinder:
Now Hinder I would make a Riddle test (10+Att Level), and I would keep the Moderately Hindered malus, but also add in that the foe may not spend any hate for the next turn. Hinder would be Forward stance.*
* Only going this way because the default meta seems to be 1 stance for each action. While we're at it, why not have a combat option in Defensive stance? Having now some experience with the game, I think it needs something like "Turtle" (Defensive stance only): Give up your attack to add your Valor rating to your parry this round.
1) Maybe 1 round per success on Taunt, but no loss of attack? Or should it still be loss of attack? (My thinking is that the only benefit is changing the target; you're not restoring Endurance, draining Hate, etc.)
2) I think Persuade is a good idea, but I'd make it Persuade or Riddle. Mostly because "Persuade" doesn't seem to fully describe it (are you persuading a Troll, or befuddling him?), but also because the flavor of using Riddle just tickled my fancy. It would be different from the other combat tasks by giving a choice, but throughout the game there are instances of "Use Skill X or Y..." Also I was thinking of it as a downside to add yet another Personality skill to combat tasks, but maybe that's a good symmetry?
3) Also a good point that Open needs its own combat task to achieve symmetry. I was going for a different symmetry: the two new tasks each exclude one CC stance, rather than require one. And in the case of Taunt, the idea is that you're "tanking" so you'd want to be in Defensive stance. But...I can also see the argument that you're going to have a hard time convincing somebody to attack you if you're hanging back acting all defensive. So maybe the "price" of using Taunt is that for the round that you're using it you have to be a little more exposed; you can switch to Defensive next round.
4) I like "turtle" (probably needs a new name). Valour is a good concept, but makes it pretty weak at low levels. Maybe favoured wits bonus, or valour, whichever is greater?
Thanks for feedback! I might allow some new combat tasks in the PbP game I'm starting.