I've talked to my group about the rigid nature of Tales from Wilderland (I really love those stories, don't misunderstand me!) and I suggested trying something different when we've done with the last of them. My suggestion is to try The One Ring as a "sandbox" rpg, until Darkening of Mirkwood comes out.
In this sandbox game, the character are free do go where they want, and find their own adventures, so to speak. The characters' motivations are the driving force.
I'm not sure how The One Ring handles when played that way, but we're going to try it out. It requires a great deal of knowledge about the setting on the part of the Loremaster, but I think I can manage that.
Have anyone tried playingt TOR as a "sandbox" game? Any thoughts?
I'm going to supplement the sandbox game with more Fellowship Undertakings, however. The players have been asking for stuff to do that's not directly tied to adventures. So, after finishing the "crafting rules" I'm working on, I'm thinking about adding rules for building and keeping "strongholds". These are built in years instead of Fellowship Phases, but it's a goal the Fellowship can work on that's not an adventure against the Shadow.
E.