Loremaster Scratch

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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shipwreck
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Loremaster Scratch

Post by shipwreck » Tue Aug 12, 2014 1:08 pm

Hello, all! I'm finding I really enjoy designing/toying with little cheat sheets and supplements for my home game. I made a battle board and player tokens from chipboard and I've tweaked a few of the pre-existing cheat sheets and scratch pages for my game. Rich H's player scratch was particularly well-received at our game.

As a new Loremaster (and newish to tabletop RPGs in general) I find I'm sometimes under-prepared for keeping up with some of the numbers that float around the table. With that in mind I started to toy around with a scratch page for Loremasters. Here's the draft.

https://drive.google.com/file/d/0Bw3u7v ... sp=sharing

The main thing was keeping track of, well, just what's on there: fatigue tests, encounter success, enemy endurance during combat. What else does it need, or would be helpful? Thanks for any feedback!

Of course, if there's already one of these out there that I've missed please pass the link along.
Last edited by shipwreck on Mon Aug 25, 2014 4:00 pm, edited 2 times in total.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

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Robin Smallburrow
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Re: Loremaster Scratch

Post by Robin Smallburrow » Thu Aug 14, 2014 4:00 am

This is GREAT!!! Exactly what is required, thanks heaps Shipwreck!

I don't suppose you have an editable version (so I change the PC types to the ones for my campaign).

Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

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Rich H
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Re: Loremaster Scratch

Post by Rich H » Fri Aug 15, 2014 4:01 pm

Looks good!

... I'd add other elements though. Things that spring to mind are:

1) Elements to track the Hunt mechanic from the Rivendell book.

2) Opponent entries to track Hate and Endurance

3) The Travel box could allow for 'legs' in a journey as LM's often use that idea

4) Maybe also include a Calendar of sorts to track how many days have passed.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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shipwreck
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Re: Loremaster Scratch

Post by shipwreck » Mon Aug 18, 2014 12:11 am

Cool, thanks for the suggestions! I also added boxes for Loremaster characters, to keep track of Endurance and such during battles. I'll fiddle with it some more this week and post revisions soon, possibly an editable PDF (otherwise I'll just give you the Publisher file, Robin).
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

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shipwreck
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Re: Loremaster Scratch

Post by shipwreck » Thu Aug 21, 2014 6:31 pm

Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

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shipwreck
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Re: Loremaster Scratch

Post by shipwreck » Mon Aug 25, 2014 4:01 pm

Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.

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