Hello, all! I'm finding I really enjoy designing/toying with little cheat sheets and supplements for my home game. I made a battle board and player tokens from chipboard and I've tweaked a few of the pre-existing cheat sheets and scratch pages for my game. Rich H's player scratch was particularly well-received at our game.
As a new Loremaster (and newish to tabletop RPGs in general) I find I'm sometimes under-prepared for keeping up with some of the numbers that float around the table. With that in mind I started to toy around with a scratch page for Loremasters. Here's the draft.
https://drive.google.com/file/d/0Bw3u7v ... sp=sharing
The main thing was keeping track of, well, just what's on there: fatigue tests, encounter success, enemy endurance during combat. What else does it need, or would be helpful? Thanks for any feedback!
Of course, if there's already one of these out there that I've missed please pass the link along.
Loremaster Scratch
Loremaster Scratch
Last edited by shipwreck on Mon Aug 25, 2014 4:00 pm, edited 2 times in total.
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
- Robin Smallburrow
- Posts: 563
- Joined: Mon May 13, 2013 10:35 am
- Location: Melbourne, Australia
Re: Loremaster Scratch
This is GREAT!!! Exactly what is required, thanks heaps Shipwreck!
I don't suppose you have an editable version (so I change the PC types to the ones for my campaign).
Robin S.
I don't suppose you have an editable version (so I change the PC types to the ones for my campaign).
Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo
Re: Loremaster Scratch
Looks good!
... I'd add other elements though. Things that spring to mind are:
1) Elements to track the Hunt mechanic from the Rivendell book.
2) Opponent entries to track Hate and Endurance
3) The Travel box could allow for 'legs' in a journey as LM's often use that idea
4) Maybe also include a Calendar of sorts to track how many days have passed.
... I'd add other elements though. Things that spring to mind are:
1) Elements to track the Hunt mechanic from the Rivendell book.
2) Opponent entries to track Hate and Endurance
3) The Travel box could allow for 'legs' in a journey as LM's often use that idea
4) Maybe also include a Calendar of sorts to track how many days have passed.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Loremaster Scratch
Cool, thanks for the suggestions! I also added boxes for Loremaster characters, to keep track of Endurance and such during battles. I'll fiddle with it some more this week and post revisions soon, possibly an editable PDF (otherwise I'll just give you the Publisher file, Robin).
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
Re: Loremaster Scratch
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
Re: Loremaster Scratch
Elfcrusher wrote:But maybe the most important difference is that in D&D the goal is to build wtfpwn demi-god characters. In TOR the goal is to stay alive long enough to tell a good story.
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