Arkat wrote:There is nothing so far in the adventure that clearly shows the players that these are very bad people.
I think there's plenty for the characters to work with and realise that walking into the camp is a bad move and that these men are ne'er do wells. We have:
1) Oderic is quite likely a kin slayer - the worse of all crimes to many cultures; he now sits at the side of their leader.
2) The woods the armed warband is residing/hiding in is a place of ill-repute
3) The men of the warband are not recognised by any Woodmen or Beorning PCs - ie, they are not kinsmen and are strangers to these lands.
4) Slaves are described as being within the camp.
5) The men are described as evil men and outlaws so for LMs that's easy to extrapolate that they will be of mixed origins (it's mentioned in the adventure) as well as coming up with other things to illustrate their nature - eg, violence to each other, etc
6) Valter is a suspicious/clever sort as evidenced in his 'treatment' of Oderic - ie, he is not a prisoner but he is shadowed by an outlaw so is being closely watched. Why? Something wrong is going on here... If they knew of his crimes then he'd be in chains, evidence from earlier suggest Oderic fought with some of these men - yet now he's walking around 'free', etc
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... My players didn't even attempt a rescue of Oderic. They took one look at the force of men, what they looked to be, and where they were holed up and decided to immediately leave and, via Stonyford, report back to Beorn and the Woodmen of Mirkwood that there was a warband on their borders.