New Mastery: Doomspeaker
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Re: New Mastery: Doomspeaker
Combining my attempt at humor with on of Rocmistro's suggestions: "Awesome Presence".
(But in reality I think Intimidate Foe should simply be usable during Volley Phase without requiring an extra virtue/mastery).
(But in reality I think Intimidate Foe should simply be usable during Volley Phase without requiring an extra virtue/mastery).
The Munchkin Formerly Known as Elfcrusher
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Re: New Mastery: Doomspeaker
Daunt Foe - might be the best bet - (opening intimidate foe roll)
Or Overawe Enemy.
Something like that.
Or Overawe Enemy.
Something like that.
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Re: New Mastery: Doomspeaker
Personally I lean toward nomenclature that suggests a quality of the hero using Intimidate Foe, rather than a new ability with a different name.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
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Re: New Mastery: Doomspeaker
... I'd just houserule Intimidate Foe stating that it could be used during Opening Volley(s). Maybe also have it only be possible if the Valour of the character is 4 or more and/or make the TN 12 + Attribute Level (ie, slightly harder to pull off due to you being at range).
Last edited by Rich H on Tue Aug 19, 2014 5:40 pm, edited 1 time in total.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: New Mastery: Doomspeaker
That solves it for me.Rich H wrote:... I'd just houserule Intimidate Foe stating that it could be used during Opening Volley(s). Maybe also have it only be possible if the Valour of the character is 4 or more or make the TN 12 + Attribute Level (ie, slightly harder to pull of due to you being at range).
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: New Mastery: Doomspeaker
Yeah, I think I'll go with that too with the higher TN.Elfcrusher wrote:That solves it for me.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: New Mastery: Doomspeaker
Well I was agreeing was just giving it a catchy name so folk don't get confused.
Daunt Foe seems to do that - see Rich's rules for details
Daunt Foe seems to do that - see Rich's rules for details

Re: New Mastery: Doomspeaker
Yeah, Daunt Foe and TN 12+AL works for me. The Valour requirement I'm a bit leery on; that would tend to make it a cyclic thing where the only time it gets used is when it's super-effective. I like some long-shots on occasion; where someone tries with only 1 or 2 dice and gets a great or extraordinary result.poosticks7 wrote:Well I was agreeing was just giving it a catchy name so folk don't get confused.
Daunt Foe seems to do that - see Rich's rules for details
Jacob Rodgers, occasional nitwit.
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