JoeArcher wrote:
Much better distribution. This is spot on for me.
I guess I'm puzzled at how you determine what the probability curve should look like, in the absence of all other variables like damage & defenses. I know you haven't been playing the game itself; have you been creating high level characters and doing mock fights, and are finding it to be too easy?
Remember that almost nothing else other than hit chance scales naturally in TOR: health, parry, protection, damage, number of attacks, wound chance...they all stay constant. The only exceptions are an increasing chance for tengwars (which still cap at two, and that curve offers diminishing returns) and whatever bonuses you choose due to reward/virtue choices*.
Take a character with weapon skill of, say, 5. (Which is the same as Glorfindel's Battle skill. In other words: crazy good. This character has been around a long time, and is truly an expert with his weapon.) Give him a Keen, Fell, Grievous weapon. Pit him against 3 Black Uruks: tougher than average orcs, but nothing like trolls or named adversaries or anything like that. Parry of 5+2.
He takes Defensive stance because he's fighting three orcs at once and two lucky hits could take him out. But he still only gets one attack per round.
What do you think his chances should be of hitting an Orc (TN 19) be with each attack? How long should this fight take? Most importantly, what should his chance of winning be? Remember that
he gets hit and dies just as easily as a brand new character.