I made a player aid (a scratch sheet) to record all those values that could change during the course of an adventure in order to keep the actual character sheets clean and free from scribbling and the like.
https://dl.dropboxusercontent.com/u/795 ... 0Sheet.pdf
In the top left corner under Endurance the first four circles are for recording:
1) War Gear Encumbrance - this is for effectively recording the initial encumbrance of a PC, like how its recording on the sample character sheets in the revised rules. So, for example, the Bride would have 14 recorded here.
2) Accumulated Travel Fatigue - this gets updated every time a character fails a fatigue test. It's increased each time by the value in (3).
3) Travel Gear Encumbrance Rating - this is the encumbrance value of the Travel Gear and varies depending on what time of year the journey is taking place.
4) Weary - gets ticked when a character is Wearied, so when travelling it's when (1) + (2) is greater than, or equal to, the character's current Endurance.
... This seems to work for my gaming group. Not saying it will for everyone but it addresses the basics without the complication of things like Treasure and the like. Keeping the Travel Fatigue separate to the initial fatigue threshold of the encumbrance of a PC's war gear allows it to be tracked separately and reduced accordingly when the character rest up. Added together (ie, 1 + 2 above) gives the players the information they need to see whether they need to cross off that Weary box or not.