Heroic characters stats?

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Rich H
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Re: Heroic characters stats?

Post by Rich H » Wed Jul 24, 2013 3:52 pm

ThrorII wrote:I've dropped the standard 'Adversary' stat block for Loremaster Characters, in favor of how they are being done now in the Lake-town/Tales from Wilderland/Heart of the Wild.
I'm not too sure of what to make of the new approach used in the books. Although they take up less room I find them lacking in completeness and prefer NPCs presented like opponents so if necessary they can be interacted with fully (eg, an NPC vs. Enemy in combat).

Good posts though, chaps.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Rich H
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Re: Heroic characters stats?

Post by Rich H » Wed Jul 24, 2013 3:54 pm

Aiwendil wrote:I would be willing to help out with the formatting but I know I won't be able to do half as good of a job as Rich... :(
I'd be willing to pick it up. I started a thread in the old forum called "Heroes of Wilderland" to create an NPC compendium but it didn't get enough contributions to it. We'll see if this gets any more.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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ThrorII
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Re: Heroic characters stats?

Post by ThrorII » Thu Jul 25, 2013 12:36 am

THE ONE RING
Sauron forged the One Ring as a master ring to control the other Rings of Power, and thus dominate the Free Peoples of Middle-earth. The words of the Ring-spell that Sauron uttered as he crafted this apparently plain band of gold are etched along the ring’s inner and outer faces in the Black Speech of Mordor:

“One Ring to Rule them all, One Ring to find them, One Ring to Bring them all and in the Darkness Bind them”

When the ring is heated, the letters of these worlds glow as if lit from within.

As a receptacle of much of Sauron’s power, the One Ring is invulnerable to harm. Only the fires of Orodruin (Mount Doom) can melt or mar it. It can hide itself from the sight of others when worn. Also, the Ring can subtly change size, becoming large enough to slip off the finger of a careless wearer.

The One Ring has a will of its own, and should Sauron become aware of its presence, it will take control of the Ring bearer during a Bout of Madness and attempt to reveal itself.

Lesser Powers of the One Ring
The One Ring grants power according to the wielder’s stature. To lesser folk (those of a combined Wisdom and Valor rating of 6 or less, or Loremaster Characters with Advancement levels of 6 or less), the Ring grants merely the extension of life, enhanced senses, and the power of invisibility.

Life Extension
The One Ring extends the wearer’s lifespan—at least five times the natural lifespan of the bearer. As time progresses, however, the bearer feels stretched out and drawn thin. Eventually, torn by lust for his Ring and despair over this burden, he becomes little more than a wraith.

Invisibility
The One Ring partially shifts the bearer in to the Shadow Realm when worn. While the character cannot be seen, he could be perceived through hearing or smell. Moreover, he still casts a shadow, though a faint and wavering one. Nor does the Ring conceal any source of light he carries himself. A being that lives in both worlds (Wights, Wraiths, High Elves, and Wizards) will still see the ring wearer.

In combat, an invisible character’s opponent is considered Severely Hindered.

A character of sufficient power (typically one with a combined Wisdom and Valor of 7 or more, or Loremaster Characters with an Advancement level of 7 or more) can will himself to remain visible. Those beings who exist in both worlds (Immortals like Elves and Wizards) do not vanish when wearing the One Ring.

Enhanced Senses
Because wearing the One Ring thrusts a character in to the world of wraiths and shadows, it dims the sight (treat as Weary for Awareness and Search tests) but allows him to see in the dark (no penalty in darkness). The wearer can also comprehend and speak the languages of all who serve the Shadow (Orcs, Spiders, Wargs, etc).

Greater Powers of the One Ring
While wearing the One Ring, a person of sufficient power and will (typically one with a combined Wisdom and Valor of 7 or more) can also exercise the following powers:

Domination
All skills in the personality skill group (Awe, Inspire, and persuade) gain an automatic Attribute bonus. Against servants of the Shadow, the bonus used is the skill’s favored Attribute.

Even worse, it allows the wearer to exert the Dreadful spell Command on anyone who wears one of the other Rings, despite the distance between them.

Additionally, the One Ring reveals all things done in the past or present, with the other Rings of Power. It likewise reveals the hearts, minds, and thoughts of their wearers.

Sorcery
The One grants its bearer Dreadful Spells. A ring bearer may spend 1 experience point during a Fellowship phase to gain 1 Dreadful Spell.

Corruption
The Ring bearer changes his Shadow weakness to ‘Lure of Power’. Mere possession of the One Ring requires the bearer to make a TN18 Corruption test, or the character earns 1 Shadow point. If the Dreadful Spell Command is used, the ring bearer automatically gains one Shadow point, and must succeed at a Corruption test or gain two more Shadow points.

Allowing another to see or handle the One Ring requires a TN14 Corruption test to avoid 1 Shadow point, and regardless of the roll the Ring bearer becomes temporarily miserable for the duration.

Voluntarily giving up the Ring, or subjecting it to harm, requires an Epic Corruption test; failure results in the refusal to do so, and the gaining of 3 Shadow points. If successful, the bearer will become temporarily Miserable should he see the ring again.

If someone succeeds in taking the Ring from a bearer by force, the dispossessed wretch is made temporarily Miserable, and automatically suffers a bout of madness by rage and lust for it, until he regains it.

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Robin Smallburrow
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Re: Heroic characters stats?

Post by Robin Smallburrow » Thu Jul 25, 2013 6:36 am

Thor II

Re The One Ring stats: you also need to duplicate the corrupting effect The One Ring has on others within the vicinity of it, like Boromir - all within 1d6 yards say must make a TN 14 Corruption check to resist trying to take the One Ring off the bearer, for example.

Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

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Robin Smallburrow
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Re: Heroic characters stats?

Post by Robin Smallburrow » Thu Jul 25, 2013 6:42 am

Thor II re stats for Wizards and the other Rings of Power:

1) did you check out my Grimoire in my signature before coming up with their spell lists, as I converted Decipher's magic system myself (took a long time!) and tried to integrate what other fans had done as well in designing mys system. I am in process of doing magic items (hopefully by the end of the year!!) I will have to read your lists for Gandalf etc. a bit more before giving you a critique.

2) all the Rings of Power should have a corrupting effect, not just The One Ring IMHO, and not just on the bearer! Gimme, I want it, its mine.......

Robin S
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

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ThrorII
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Re: Heroic characters stats?

Post by ThrorII » Fri Jul 26, 2013 12:47 am

@Robin: I've seen your Magic in Middle-earth, and your concept inspired me. I instead chose to go back to the Decipher source material and rework the spells from scratch. Spells are for Loremaster Characters and Adversaries only, and cost 1 Hope/1 Hate to use. I'll try to put it in a format that I can link to.

@Everyone else. I considered having a Corruption test to avoid taking the ring, but then I figured that from a "The One Ring" perspective, Boromir has the Warden calling, so therefore had the Shadow Weakness "Lure of Power". Based on his behavior in the books, I'd say he was Miserable, and rolled an Eye, therefore succumbing to a Bout of Madness.

I go this route, because Aragorn was never tempted to take it, Faramir was never tempted to take it, nor were Elrond or the rest. It does not seem to be a base 'power' of the ring, rather a shortfalling on Boromir's part.

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Rich H
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Re: Heroic characters stats?

Post by Rich H » Fri Jul 26, 2013 12:53 am

I'd suggest Faramir was very much tempted. When speaking/interrogating Frodo and Sam he verbalise such temptation and they drew swords against him; that was certainly in the BBC radio play and I'm pretty sure the same or similar occurred in the book.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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ThrorII
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Re: Heroic characters stats?

Post by ThrorII » Fri Jul 26, 2013 1:27 am

Here is the link for my "Magic in The One Ring" pdf. It is not complete (I have no idea how I want to handle magical weapons or object such as Glamdring or a Palantir, and part of me just wants to wait until 'Rivendell' comes out).

It is based off of Decipher's Lord of the Rings, with some inspiration from Robin Smallburrow. Those of you who have gamed a lot in Middle-earth may recognize some of it from an old 'Hall of Fire' magazine article that I wrote 7 or 8 years ago.

http://www.mediafire.com/download/yecbc ... e_Ring.pdf

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Robin Smallburrow
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Re: Heroic characters stats?

Post by Robin Smallburrow » Sat Jul 27, 2013 11:07 am

Thror II

Please see the new topic 'Magic in Middle-earth' for my reply (as I felt we had wandered off the original topic)

Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

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