Elfcrusher wrote:I don't think the goal here is to realistically model solo adventuring, it's to figure out how two people can enjoy the game.
I'm not talking about realistically modeling solo adventuring; I'm talking about being able to explore the concept of the Wild taking its toll on a lone adventurer. This is also an interesting way to experience Middle-earth that lots of characters in the fiction do, but which is completely avoided by making solo adventuring easier just for the sake of doing so.Majestic wrote:Giving her an ally or two isn't a bad idea, as it will let you explore concepts (like Fellowship Focus and Fellowship pool) you wouldn't otherwise be able to.
Dare I say it, the angst of being alone in the Wild becomes the centerpiece of play. Why reject this most engaging narrative?