The Wanderer Calling

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Rich H
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Location: Sheffield, UK

Re: The Wanderer Calling

Post by Rich H » Tue Nov 04, 2014 9:37 am

Rocmistro wrote:Rich, I had to look up who this was.
http://en.wikipedia.org/wiki/Usagi_Yojimbo
I stopped when I got to Ronin :-) I think pretty much every Ronin is a wanderer, no?
Ronin is more about being a masterless Samurai than a wanderer. Many Ronin, those that didn't kill themselves upon becoming masterless, would turn to banditry and the like so they are not automatically wanderers.
Rocmistro wrote:That's not a criticism; I think the Asian storytelling paradigm is ripe with a romantic concept of the Wanderer. It's part of that...always searching, always staying hungry kind of thing.
Usagi Yojimbo is a great comic so I think it's nice that you didn't know who he was as you may want to check it out. Full of great stories, many based on actual historical events and/or Japanese folk tales. Usagi is actually based upon, or rather inspired by, Miyamoto Musashi (http://en.wikipedia.org/wiki/Miyamoto_Musashi) so even though its a comic book with anthropomorphic animals instead of humans it has a lot of depth and subtlety to it. I really recommend picking up one of the collections as a starter.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

PipeSmoker
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Re: The Wanderer Calling

Post by PipeSmoker » Mon Nov 10, 2014 5:20 pm

I think I'm out of the chorus here...
I've never been fond of Callings the way they are, not because there's too little tied to it past char-creation, but because I see them quite restrictive. They tell exactly what your char is and will be, while I'd like more flexibility of sort.
I think all the debates about "who is what" (I've seen a lot live and online) pretty much shows it. Each significant char is bordering between 1,2 or even 3 Callings... or not even 1.
Which Calling is Frodo? What is the strong motive behind Legolas and Gimli?
Why are you so sure Aragorn is a Wanderer? Why not a Warden, Shadow Lore suits him a lot more than Folk Lore... On and on.
I like that Callings make players think what their are going to be, then it becomes close to "old hated" Alignment, at best. At worst it is simply forgotten.

Glorelendil
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Re: The Wanderer Calling

Post by Glorelendil » Mon Nov 10, 2014 6:11 pm

Hey! I like Alignment. (And unrealistically oversized axes and hammers.)
The Munchkin Formerly Known as Elfcrusher
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Majestic
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Re: The Wanderer Calling

Post by Majestic » Mon Nov 10, 2014 7:41 pm

Though Callings don't have a ton of mechanical impact on the game, they do have game effects as regards to the path a character goes down when they start accruing Shadow points.
Tale of Years for a second, lower-level group (in the same campaign).

Rocmistro
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Re: The Wanderer Calling

Post by Rocmistro » Tue Nov 11, 2014 2:43 pm

Pipe:

I think they are only restrictive if you have a GM/LM who says "you can't/should do this/that because you are < alignment/calling>"

Thankfully, I haven't seen that in my game groups since somewhere around when we started dating girls.

It's really something to help guide you creatively. It's kind of like when your teacher asks you to write a term paper, and you say your topic is going to be "black holes" and they tell you to narrow down your focus a bit. It's really a suggestion meant to help you, not hinder you.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.

PipeSmoker
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Joined: Thu Oct 31, 2013 4:26 pm

Re: The Wanderer Calling

Post by PipeSmoker » Tue Nov 11, 2014 4:11 pm

Rocmistro wrote:Pipe:

I think they are only restrictive if you have a GM/LM who says "you can't/should do this/that because you are < alignment/calling>"

Thankfully, I haven't seen that in my game groups since somewhere around when we started dating girls.

It's really something to help guide you creatively. It's kind of like when your teacher asks you to write a term paper, and you say your topic is going to be "black holes" and they tell you to narrow down your focus a bit. It's really a suggestion meant to help you, not hinder you
Roc, Maybe you are lucky and I am not. That sort of sh** keeps leeking out from time to time, if not exactly that, some sort of similar narrow mindedness. Big tiring process dealing with it. But let's leave that aside.
The fact is that rules are meant to guide you but they are more often than not interpreted as law. People tend to get lazy. That's why I like Flexibility, that "forces" people to create.
In any case this is clearly all about Elegance, which benefits and is sided by Narration, which is found aplenty in the TOR books. My opinion: not so much regarding Callings, which remind me of "classes" (Puah!) and "alignment" (...).
Seen that oversized axes are mentioned, this is similar to many infamous rants about dual wielding, historical technology, non-canon, PJ's awful movies: just a matter of taste. And Elegance.

EDIT: I have to clarify that I like the idea behind Callings a lot, not much the way it is realized.

Glorelendil
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Re: The Wanderer Calling

Post by Glorelendil » Tue Nov 11, 2014 4:42 pm

Rocmistro wrote:Pipe:
It's kind of like when your teacher asks you to write a term paper, and you say your topic is going to be "black holes"
"My topic ate my term paper."
The Munchkin Formerly Known as Elfcrusher
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zedturtle
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Re: The Wanderer Calling

Post by zedturtle » Tue Nov 11, 2014 5:25 pm

"I don't understand how to narrow it down, it's either inside the event horizon, or it's not."
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Rocmistro
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Re: The Wanderer Calling

Post by Rocmistro » Tue Nov 11, 2014 6:11 pm

Watch closely, boys and girls. This is how a "tangent" is born.
Rignuth: Barding Wordweaver Wanderer in Southron Loremaster's game.
Amroth Ol'Hir: High Elf Vengeful Kin Slayer in Zedturtle's game.
Jakk O'Malli: Dwarven Orator Treasure-Hunter in Hermes Serpent's game.

Corvo
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Joined: Fri May 10, 2013 12:02 pm

Re: The Wanderer Calling

Post by Corvo » Tue Nov 11, 2014 6:48 pm

@Pipesmoker

I like pretty enough the Callings, but if you want to excise them (you got your good reasons, apparently) I don't see much problem: you only need to choose a Shadow Weakness for the characters, then find a way to assign these favored skills and traits. Not much work, really.

By the way, I got a group that is all-Warden: they feel it fits them, because their primary drive is the safety of the Free Peoples. But there is at least one character whose Shadow Weakness is clearly The Curse of Vengeance, while the Power got no allure for him :D
So, probably I would change his weakness to Vengeance, keeping his calling Warden :ugeek:

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