Rocmistro wrote:Pipe:
I think they are only restrictive if you have a GM/LM who says "you can't/should do this/that because you are < alignment/calling>"
Thankfully, I haven't seen that in my game groups since somewhere around when we started dating girls.
It's really something to help guide you creatively. It's kind of like when your teacher asks you to write a term paper, and you say your topic is going to be "black holes" and they tell you to narrow down your focus a bit. It's really a suggestion meant to help you, not hinder you
Roc, Maybe you are lucky and I am not. That sort of sh** keeps leeking out from time to time, if not exactly that, some sort of similar narrow mindedness. Big tiring process dealing with it. But let's leave that aside.
The fact is that rules are meant to guide you but they are more often than not interpreted as law. People tend to get lazy. That's why I like Flexibility, that "forces" people to create.
In any case this is clearly all about Elegance, which benefits and is sided by Narration, which is found aplenty in the TOR books. My opinion: not so much regarding Callings, which remind me of "classes" (Puah!) and "alignment" (...).
Seen that oversized axes are mentioned, this is similar to many infamous rants about dual wielding, historical technology, non-canon, PJ's awful movies: just a matter of taste. And Elegance.
EDIT: I have to clarify that I like the idea behind Callings a lot, not much the way it is realized.