Hope

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Lorimez
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Hope

Post by Lorimez » Fri Dec 19, 2014 12:11 pm

Hi all.

Can't find the answer anywhere (Might be over looking this!), but in the Fellowship phase, how much Endurance and Hope do the companions recover in that time?

Thanks!

Lorimez

"They have a cave-troll!" - Moria expansion anyone? :lol:
"They have a cave-troll!" - Moria expansion anyone? :P

Arkat
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Re: Hope

Post by Arkat » Fri Dec 19, 2014 12:34 pm

Fellowship phases are generally long enough that you recover all your Endurance. Hope on the other hand, can only be regererated by spending points from the fellowship pool. The fellowship pool isn't linked to fellowship phases, in stead it is refilled each game session. Taking time off adventuring doesn't replenish your hope.

Woodclaw
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Re: Hope

Post by Woodclaw » Fri Dec 19, 2014 1:37 pm

Arkat wrote:Fellowship phases are generally long enough that you recover all your Endurance. Hope on the other hand, can only be regererated by spending points from the fellowship pool. The fellowship pool isn't linked to fellowship phases, in stead it is refilled each game session. Taking time off adventuring doesn't replenish your hope.
Arkat pretty much summed up the letter of the rules, I think there are some Fellowship Phase activities that allows the characters to recover some points of Hope, but not much. The basic idea is that Hope is a very hard to get resource that pretty much defines a character's duration within the story.
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Andrew
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Re: Hope

Post by Andrew » Fri Dec 19, 2014 2:08 pm

There are some activities in Rivendell that replenish Hope.

Glorelendil
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Re: Hope

Post by Glorelendil » Fri Dec 19, 2014 2:20 pm

Somebody should point out that Hope works on a mechanic somewhat unique in RPGs: it is a finite resources that dwindles as you play your character. They are precious points that you spend only when they will make a real difference. (I posted the same question here when I first got TOR.)
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Rich H
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Re: Hope

Post by Rich H » Fri Dec 19, 2014 3:58 pm

Glorelendil wrote:Somebody should point out that Hope works on a mechanic somewhat unique in RPGs: it is a finite resources that dwindles as you play your character. They are precious points that you spend only when they will make a real difference. (I posted the same question here when I first got TOR.)
It's actually critical that this is realised and adopted as part of actual play as well; without it then as PCs become more experienced (with AP and XP spends) then they could well overcome many tasks with a combination of higher skills plus Hope expenditure. With Hope as a diminishing resource played off against ever increasing Shadow (another important dynamic in the game) then this is mitigated somewhat.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

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Robin Smallburrow
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Re: Hope

Post by Robin Smallburrow » Sun Dec 21, 2014 8:22 am

I recovery summary by ieuane of Endurance:

Short Term Recovery 1. An Unwounded character that rests for at least ½ hour after a battle recovers his Heart in Endurance.
2. The “Rally Comrades” Task recovers Endurance for characters damaged in that battle (p.162).
3. Removing a Helm reduces Fatigue by 3 (not 6), to delay or undo a Weary status.

Long Term Recovery
1. Healing Tests may be made once per character per day.
2. Healing TN is 14
3. A successful Healing test designates a Wound as Treated and improves recovery from 1 to 2 per day.
4. Endurance recovery occurs after a Prolonged rest (day at camp without travel, a night’s sleep). After the rest, [ WOUNDED & UNTREATED = recover 1 WOUNDED & TREATED = recover 2 UNWOUNDED = recover 2 + HEART ]
5. Unmark Weary after a Prolonged rest when your Endurance is higher than your Fatigue.
6. Unmark Wound after a Prolonged rest that results in Endurance reaching its maximum value.
7. After a Prolonged rest, Fatigue is re-calculated by your current gear/armour/weapons. Fatigue is not changed even if you remove them AFTER a Journey, except the Helm (by 3).

For Recovering Hope:

Recovering Hope
Hope is a vital, precious, and ever-dwindling resource; always diminishing as the Shadow renews, darkens, and grows. As heroes of Free People, Hope empowers and emboldens while aplenty, but the trials and vexing of Shadow-bred foes wears and tires. Hope is recoverable in one of three
manners, and is bound to these methods.

First, companionship restores Hope. As indicated, members of a Fellowship may draw upon the Fellowship's Hope pool to replenish their spent Hope. This is provided they meet the approval of the other members of the Fellowship. Due to the limited size of the Fellowship pool, however, this is a finite method, often keeping things on an even plateau provided Hope expenditures are conservative.

Second, Hope may be restored via hopeful actions. Hopeful actions are things that would obviously bolster spirits in remarkable and meaninful ways. Succeeding against an overpowering enemy, for example, or producing
arts or other memories of "home" when otherwise feeling miserable are both illustrations of hopeful actions. Recovering a point of Hope in this method may be introduced by either players or the Loremaster, but may only be approved by the Loremaster. As a guideline, this should be disallowed unless half or more of the Fellowship
are within their Miserable rating.

Finally, Hope can be increased and fully recovered with the acquisition of the Confidence Mastery Virtue. It would be most wise to wait to acquire Confidence when your Hope pool is nearly depleted, as it maximizes the restoration quality.

Recovering Hope is not the same as reducing Corruption, although the result is the same when considering the gap between contented and Miserable.

'Hope' this helps!
Robin S.
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Majestic
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Re: Hope

Post by Majestic » Sun Dec 21, 2014 8:54 am

Wow! I just realized I'd been doing Hope completely wrong! I'd been allowing the characters (not just the Fellowship pool) to be completely refreshed for each new gaming session. My PCs are going to be spending Hope much less frequently knowing that it isn't recovered so easily and quickly! :shock:

One other way of recovering Hope (that I didn't see mentioned above, though Woodclaw hinted at it) is that a player-hero recovers one point of Hope at the end of a session if his Fellowship focus wasn't wounded or otherwise harmed during play (Wounded, Poisoned, Miserable, etc.) and is in the same location as them.

Also, spending Hope to keep your Fellowship focus safe might inspire a character so much that it lets them recover Hope immediately (for the action that they just spent on behalf of their Fellowship focus).
Tale of Years for a second, lower-level group (in the same campaign).

Falenthal
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Re: Hope

Post by Falenthal » Sun Dec 21, 2014 9:44 am

Robin, THAT'S AN EXCELLENT SUMMARY!!

Majestic's right in that it should include the part about the Fellowship Focus, but otherwise amazing.

What I was doing wrong is that I didn't allow an already Weary character to delete the status when removing a helm during combat. I thought even in this situation, the rule about recalculating Fatigue only after a rest, applied.
Last edited by Falenthal on Sun Dec 21, 2014 11:07 am, edited 1 time in total.

Majestic
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Re: Hope

Post by Majestic » Sun Dec 21, 2014 10:06 am

Falenthal wrote:Robin, THAT'S AN EXCELLENT SUMMARY!!
Yes, thanks Robin for compiling that. I'd considered doing just that (making a quick reference sheet for how quick one recovers Endurance), just to help avoid flipping through books, and you've done the majority of the heavy lifting already. Thanks! :)
Tale of Years for a second, lower-level group (in the same campaign).

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