Tantavalist wrote:I can't help but wonder where exactly Falenthal's idea that Traits can only be used to auto-succeed at low TN rolls comes from. To me, this seems to be nerfing the whole point of Traits- they're the things that a character is extremely good at in a way that Skills alone don't show.
I don't see it exactly that way. My way might be wrong, but is how I understand the use of Traits. Not exactly what RAW says, I must add. Or at least, not what I
think it says.
To me a
Trait is something a character is good at, but not exactly "extremely good". To be "extremely good", you need to have a high skill.
For example, someone can be hunter in his hometown, and has Beast-Lore. He knows about deers, and wolves, and how to track them, or how old is a footprint. He can invoke the
Trait for these "normal" things that a hunter does, when other should roll Hunting. But when it comes to something more special (higher TN), like chasing the White Deer of Mirkwood, that requires a roll with a high TN, or at least something more than an ordinary success. In those cases, the usual knowledge of a hunter is surpassed, and needs a skill check.
That's why I consider Traits usable for normal TNs (14 and lower), but out of place for higher ones.