Endless Arrows?

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jmartinclass
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Re: Endless Arrows?

Post by jmartinclass » Wed Jan 07, 2015 11:54 pm

I think I came to a conclusion on counting arrows or not, it depends on the story being told. Sometimes a little tension could be good, but since TOR is not D&D no need to put rules on everything. I'll do something like that for now on.

But I count food on journeys, 7 days, after that de company must hunt to eat.

Rich H
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Re: Endless Arrows?

Post by Rich H » Thu Jan 08, 2015 12:53 pm

jmartinclass wrote:I think I came to a conclusion on counting arrows or not, it depends on the story being told. Sometimes a little tension could be good, but since TOR is not D&D no need to put rules on everything. I'll do something like that for now on.
That's the way I went; for large battles I applied an arrow count but generally I don't.
jmartinclass wrote:But I count food on journeys, 7 days, after that de company must hunt to eat.
I think the last bit of that (ie, the company hunting for food) is implied within the roles made during a journey resist fatigue and as part of certain Hazards. There isn't a requirement within the RAW to start asking the players to make extra Hunting roles for their characters. Nothing stopping you though, although I would be asking the question why the Huntsman gets to make extra rolls and those PCs in other travel roles don't.
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jmartinclass
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Re: Endless Arrows?

Post by jmartinclass » Thu Jan 08, 2015 5:58 pm

I think the last bit of that (ie, the company hunting for food) is implied within the roles made during a journey resist fatigue and as part of certain Hazards. There isn't a requirement within the RAW to start asking the players to make extra Hunting roles for their characters. Nothing stopping you though, although I would be asking the question why the Huntsman gets to make extra rolls and those PCs in other travel roles don't.
I agree with you, I say that because In the adventure's book says that the journey equipment includes food supplies for one week, after that the company have to count on their hunt abilities.

Indur Dawndeath
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Re: Endless Arrows?

Post by Indur Dawndeath » Thu Jan 08, 2015 9:11 pm

Just an idea, why not make the Standard of living determine how many Sauron's you can roll before you run out of arrows.
Frugal = 1st time you roll Eye of Sauron
Martial = 2nd time...
Prosperous = 3rd time...
Rich = 4th time...
I think I will introduce this rule, because my players don't care too much about their Standard of living.
I might even add close combat weapon breakage along the same lines...

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jmartinclass
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Re: Endless Arrows?

Post by jmartinclass » Thu Jan 08, 2015 9:36 pm

Great Idea,

I seldom use the standard of living, because after one year playing TOR the company always have gold to stay in a Tavern, or to buy horses or weapons.

You should create a new toping for us to discuss best ways to use standard of living.

Stormcrow
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Re: Endless Arrows?

Post by Stormcrow » Thu Jan 08, 2015 9:56 pm

A "Martial" standard of living is more likely to invest in arrows than a Prosperous one...

Besides, it kind of sucks knowing you'll suddenly run out of arrows, but having no way to know when that might be.

Majestic
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Re: Endless Arrows?

Post by Majestic » Thu Jan 08, 2015 10:22 pm

Besides, I see the Mirkwood Elves as being Martial because they don't put a lot of emphasis on material goods, but I don't think they should run out of arrows quicker than the Hobbit, just because the Hobbit has a higher Standard of Living. If anything, the Hobbit would run out quicker (in my mind), whereas the Elf would probably have the easiest time fashioning some from stuff he finds in the wild.
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Falenthal
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Re: Endless Arrows?

Post by Falenthal » Thu Jan 08, 2015 10:55 pm

jmartinclass wrote:
I think the last bit of that (ie, the company hunting for food) is implied within the roles made during a journey resist fatigue and as part of certain Hazards. There isn't a requirement within the RAW to start asking the players to make extra Hunting roles for their characters. Nothing stopping you though, although I would be asking the question why the Huntsman gets to make extra rolls and those PCs in other travel roles don't.
I agree with you, I say that because In the adventure's book says that the journey equipment includes food supplies for one week, after that the company have to count on their hunt abilities.
This sentence seems to imply that Hunting checks have to be made after 7 days, but I agree that it is just supposed that everything's fine (i.e. the Hunter does hunt) until a Hazard that targets the Hunter occurs.
The same way as probably the Scout has to look for a new shelter every night, but he isn't asked to roll for every day during the journey: we just assume he finds a proper shelter after looking for it without special problems until a Hazard happens.

On the other hand, I would think about counting rations and asking for Hunting rolls if the group was trying to cross the Harad desert or the Forochel. The same as with arrows: if it is important for the story and the tension, then take it into account. If it just adds bookkeeping, elude it.

A similar situation arises when you spend a whole adventure crossing Mirkwood and, during the next Fellowship Phase, a player just says "I cross Mirkwood and return to my hometown" and nothing special happens.

Glorelendil
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Re: Endless Arrows?

Post by Glorelendil » Fri Jan 09, 2015 12:36 am

I'm with Falenthal. I assume the hunter is hunting and foraging for the first seven days, only eating rations when necessary. Rather than living on rations for a week and then only going hunting once the food is gone.
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Majestic
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Re: Endless Arrows?

Post by Majestic » Fri Jan 09, 2015 1:45 am

That's exactly how I view it as well. A person good at navigating and surviving in the wilderness is going to always have some reserves.
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