I was cleaning my bow and had a misfire...

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venger
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Re: I was cleaning my bow and had a misfire...

Post by venger » Thu Aug 15, 2013 10:47 pm

.

Hey thanks for joining the discussion Swampkatt.

I am glad we can discuss it here. Your thoughts and replies are appreciated. You have valid concerns. These things did not come out at the table and I am glad to be able to address them.
I am going to chime in. I am one of the players in this group, Glourn the dwarven slayer. My thoughts are as such: I too don't believe Arandir's shot was done with evil intent, but I highly believe it was impulsive and most definitely in acting against the groups desire. Several of us asked him not to make the shot but he did it anyway.
I agree about not being intentionally evil, I think it was done simply to stop Baldor from fleeing into the dark of Mirkwood in the most efficient method available by using Aerindir’s most potentially successful capabilities. That is min/maxing, and not so good role play.

A more role play oriented approach would have been to try and tackle Baldor, or better yet in this game system, allow the Narrative to play itself out.
Aren't there some pretty clear guidelines about acting against the group's wishes?
There is stealing from the Fellowship's hope pool, but it didn't apply here.

The only option I am aware of is to assign Shadow gain to any character who’s actions call for it. That’s why I posted here to get more experienced LM’s feedback.

Perhaps we could look at having the Fellowship assess the situation and make known what is expected of its members, Perhaps the Fellowship could put pressure on a wayward member to bring them in line with what is expected and to achieve goals.

More fundamentally, how are we going to role play?

But my friend, I will never tell you guys how to play your characters. You can trust me on that.
I would not think an Elf of Middle Earth would intentionally hurt another being, when he could easily run him down and have tackled him.
I agree with your comment about Elves. They might not be readily helpful in some circumstances, they are sometimes reluctant to get involved, because I think their long lives have taught them restraint due to the sort of “the pebble causing an avalanche” effect, but when they take action they are decisive.
It should be noted that two of us called for our characters to start running after him, this was apparently ignored in favor of letting Arandir take his shot.
I apologize if It seemed I had ignored your requests to pursue Baldor. That was a failure to communicate on my part during the heat of the moment.

Please let me explain my viewpoint in that moment.

It was night. The book did not specify the amount of light was available in the clearing, but it could have been anything between pitch dark and full moon. I assumed there was enough light for Baldor to make his way to the stream unassisted after he woke.

Aerindir was on watch, and alert with the company resting.

Baldor’s scenario begins. At the end of the Narrative presented in the book, Baldor says his dialogue before attempting to flee into the woods, and Aerindir has quick of hearing if I am not mistaken.

Aerindir also has Folk of the Dusk, Wild at Heart, Deadly Archery and Mirkwood Lore, and he was prepared. This took place at the edge of a clearing and with those assets Aeridir has uncanny archery precision even in intervening trees. Virtually a clear shot.

He had not informed me of rousing the company. No mention was made by players to rouse their characters which would have taken place after opening volleys, which take place before all other actions.

Aerindir was at range and had taken his stance, was not surprised, which allowed him an opening volley.
Finally, an arrow would outfly even the swiftest of feet. The player rolled excellently, an Extraordinary Success roll.

As an LM I was in a tight spot, I had to role play it, and felt I could not overrule the player's action. Believe me, I was looking for a way to wiggle out of it within the rules. If he had tried ATHLETICS I might have been able to pull a LM trick to allow Baldor to escape.

Heck, even if he had rolled a low success I could have pulled an LM trick like a startled deer running by and taking the arrow (oh and Aerindir gets two shots now). But an Extraordinary Success?

In retrospect, perhaps I should have just pulled an LM call and said he got away, with no opportunity to shoot, but it wasn't logical from my perspective. Plus I felt I might possibly lose credibility as a fair LM.

Those are the thought processes that lead me to allow the shot. The shot was fired before any other actions could have taken place. I didn't intend to limit your actions. I should have communicated better. I will improve that.

From my perspective Baldor stood little chance of fleeing, given the might and determination of The Fellowship to stop him. All players voiced the option of doing something to stop Baldor, and likely would have succeeded because I have the feeling I could only pull so many LM tricks out of the bag at once before you would all call me out as unfair.

But, Baldor being restrained by tackling and binding would have the same result. He was meant to flee into the woods as per the Narrative.

Danny and I discussed a more bullet proof hook might have prevented this, like one minute Baldor is there, next he is gone. But I didn’t even think of that while I was reading the Narrative.

I am faulting no-one for trying to save Baldor from fleeing into the dark peril of Mirkwood, it seems a logical desire for the company since they hired on to protect him in the first place.

But there is a lesson here for all of us.

I could have yanked Baldor away from the Fellowship in that critical moment, but I decided it might be better to let this play out so we all could learn something.

I am thinking we as a group should consider this game system from a new perspective and allow the role play aspect of the Narrative to play out before pouncing and snuffing it.
It is new for all of us, and despite the consequences, I think we have all learned something new about TOR with this situation.
After the action was played most of us then just went with the flow and agreed with the LM decision because the LM made it clear the campaign was done. So what reason was there to make any more of the situation? It became an issue between the LM and Arandir, the rest of us were just left in the wake of that. I was not happy with it, but I'll live with it for the sake of the Fellowship.
Thank you, you are a good role player and I ask your patience as we muddle through this.
Yeah, It was a tough call. I too was disappointed by not being able to continue with "Don't Leave the Path" adventure.
The campaign as a whole is not over though. I am I trying to figure out a way to play "Don't Leave the path" later.

Logically I didn't see how this first adventure in the campaign could continue with Baldor out of action at the first step of it. My intention is to play the material presented, and as presented, Baldor must flee into the woods to lead to the next episode, and all the episodes follow on the heels of that in a chain that was broken at the first link.

I guess I might have tried to pick it apart, but it was getting late, and didn't really want to do that, as I didn't read through them all in detail since I like surprises too... and didn't know how it all fit together.

And one more thing, the adventures can be played separately, can be dropped into a campaign at any point, So I made the call to close the book on “Don’t leave the Path” for the time being but not the other adventures.
The rest of the adventures in Tales from the Wilderland are still playable.

I simply didn't know how to fix that. It crossed my mind that If someone else had drunk from the tainted stream and lost all their memories of the last five years maybe we could have made it work, but I don't think I would have gotten any volunteers for that, so I didn't even ask.

I didn't know how to go about kickstarting this one without a major re-write of the opening so I just thought it best to leave off and continue on to Forest Gate.
But we do need to lay some guidelines down for the group, as a group, so that we all have an idea of boundaries, expectations, and shared vision of our direction. I assume, ideally, this is supposed to be a collaborative effort?
That’s exactly the point of this discussion, Well Said, I am on board with you on this!!

This is why I often ask you guy's input about things, like when The Hound was pressing me for a light source that wouldn't attract moths in Mirkwood, I turned to the elves of the group and asked them if they were willing to help The Hound with this. They declined and the issue was settled.

The Hound was role playing well, and accepted their decision courteously so I awarded him with a jar in case the opportunity to capture fireflies presented itself. This didn’t go against the elves’ decision, and provides a possible adventure hook.

I did this because of the precedent I had set with their scenario when The Fox and The Hound rested the first night they entered Mirkwood and Gandalf had disappeared.

After awakening to find him gone, they experienced what lighting a fire brought and after dousing the fire were alone in the pitch dark, with things creeping about in Mirkwood, a fearful situation.

Orinduil, sent by Gandalf, then appeared to them with the fireflies for some little light and strong wine to keep them company. I thought it was only fair so I provided the jar as a sign of good faith.
One thing I do want to not, Venger you spend alot of time distancing yourself from the material, saying things like "I would not have written it this way." or "This isn't the direction I would have taken." The message I am getting from you is "I think this stuff is utter crap, but we'll play it anyway because it has training wheels on it" If you aren't happy with something then please, feel free the change it to suit your style. I personally, don't want to play material a LM doesn't like because it if isn't liked or embranced then logic dictates it wont be played out very well or to it's potential. Just my thoughts.
Thanks for giving me the permission to alter things. I didn’t really want to change anything because I wanted to see how TOR was meant to be played.

Yes, I did say that for the Marsh Bell adventure. And true, I wouldn't have written it quite like that.
To say that I thought it was utter crap though are rather strong words and I never said such a thing.

I thought the Marsh Bell adventure was good for what it was, to introduce basic TOR concepts.

In my defense here are my thoughts,
The encounter in the treasury with an unknown number of Mewlips was something I am not accustomed to. I am used to running games where finite numbers can be ascertained and the challenge estimated by the company to choose whether to tackle it or not.

True, I did not like the abstract concept of throwing infinite numbers of them at the fellowship until the fellowship was either defeated or routed as the book called for, and true, I said this is not how I would write a scenario. It was like the Kobiashi Maru scenario in Star Trek, unwinnable.

Next is the mystical and abstract nature of the Bell itself, the lack of information about it, its properties, and lack of access to it by the fellowship. These kinds of things Danny and my old game group would not let me get away with. Our 12 some-odd years of campaigning in MERP together had taught me to make things as solid and real as possible.

That’s the major difference between this system and MERP by a long shot. Perhaps I need to rethink the possibility of keeping such things vague and abstract though if my new players are used to playing like that. Maybe it is Danny and I who may need to adapt. We will talk about that at the next session.

With Tales from the Wilderland, which in my opinion seem very good by the way, it's my intention to experience more of the system in play in order to guide my thinking for future home-brew scenarios.

Again, I apologize for upsetting anyone, and forgive my inexperience with TOR. It’s my intention that we have fun with this new system.
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venger
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Re: I was cleaning my bow and had a misfire...

Post by venger » Fri Aug 16, 2013 12:20 am

Ohhh my.. Interesting development after posting my last reply. I bought the "Heart of the Wild" supplement...

And reading About the Woodland Realm, there's a small and growing faction called "The Wayward Elves", those who embrace the "Call of the Wild", rebellious, unbridled, and who do not cherish the old ways, and Aerindir is "Wild at Heart"

According to new information, Aerindir's action is still extreme, but maybe not entirely out of Character. More research is in order.

There is much to talk about at the next game session.
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SwampKatt
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Re: I was cleaning my bow and had a misfire...

Post by SwampKatt » Fri Aug 16, 2013 12:12 pm

There is noting to apologize for and I think you have been doing a fine job and as thuroughly as possible. i appreciate a story with details in it. I'm sure we can hash out things are a group and make it work. I think a couple of the members will have to grow past the D&D mode of playing. I got back in to table top for the chance to role play more with a balance of challenging activities.

I may have misunderstood the action when the npc drank the water and ran into the woods. I thought at the time he has yelled or scream and then ran off. The other players were reacting and I thought the characters had awakened by the noise, but it could just as easily have been everyone talking at once out of character that led me to make an erronouse assessment of the situation. I should have asked for clarification.

As far as storytelling and providing a rich experience, I think you have been doing a fine job with what you have to work with and look forward to sharing more adventures with you and the fellowship. As to you comment about perhaps being vague or abstract, please avoid this. It would only pale the richness of the tapestry we are weaving togother. Please be detailed. Vague and abstract is as you said in the session, a trait of D&D. We have a long standing D&D campaign running with some of the group members to play out our need to smash and break things or throw spells. I wasn't quoting you in the utter crap comment. I was just saying that is the impression I have gotten because of how often you have distanced your self from the material. You demonstrate a great passoin for Middle Earth, which makes me look forward to where the path will lead. This last session was what it was, a chance to learn the game, to get to know each other better as players and people, and to evolve as a fellowship. Probably wont be the last situation that stirs things up, the times we clash can be just as important as the times we meld well, because of the growth and learning opportunities they provide. So, if you please Maestro, play on.

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jamesrbrown
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Re: I was cleaning my bow and had a misfire...

Post by jamesrbrown » Fri Aug 16, 2013 11:07 pm

venger, my advice would also be to assign Shadow points for the misdeed. It actually adds some depth to your game to have a player-hero succumbing to the Shadow's influence. I don't know what background the hero has or what his Shadow weakness is, but you might want to study these things for some future episodes! The power of Corruption is definitely a theme in "Don't Leave the Path."

As far as your concern that the campaign has been significantly affected because of the author's narrative intentions, I would encourage you with an alternate thought: Without spoiling what lies ahead (I'm being careful because one of your players has chimed in on this thread), I would say that everything is still very well intact. Baldor is still alive and things can proceed without issue. If you are having trouble thinking of how to progress, I have an idea if you want to PM me.

My favorite responsibility of being a Loremaster is storyteller. I am not afraid to take liberty with this without worrying about my players feeling that they should be able to control every decision or scene. Things will happen to them that they cannot do anything about. But how they roleplay those events is so interesting and makes the game so much fun. So, the next time you want someone like Baldor to bolt into the forest without intervention, I would simply narrate, "Baldor suddenly bolts into the darkness of the forest. Before you can react, he has vanished among the gnarled branches and roots. What will you do?" Now, the players can either go after him or not. When I played this adventure with one of my groups, the player-heroes discussed the dilemma and considered NOT going after him in order to stay on the path (but in the end they could not resist the temptation and it became a wild adventure indeed!). But, if they had let him go, I may have let things get even worse...
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

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Rich H
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Re: I was cleaning my bow and had a misfire...

Post by Rich H » Sat Aug 17, 2013 12:12 am

I don't think there's enough reaction to what this particular character did, personally.

Beyond the LM awarding Shadow because of the misdeed, which is absolutely the right thing to do, I'd have expected more fall out from his actions. Maybe swap one of the characters distinctive features for "Callous" or "Cruel" if he continues to behave in this way.

Personally, if I'd have been a player I'd have either blocked his shot or pushed him so he missed. I'd also question if I wanted such a companion as an ally - I can quite easily see others ousting and ostracising this character for what he's done; "Begone, for thou art 'scum'"! ;)

Beyond that, as LM, I think I'd have had Belgo (Baldor's son) succumb to a Bout of Madness witnessing such an event, maybe grabbing a skinning knife and attacking the elf bowman, and gutting him, or having him run off into the woods instead (where you could then still run the adventure, if you wanted to).

Also, I'd suspect Baldor and Belgo should simply leave the PCs once they can due to the elf's actions; who wants to hang around such a cold, callous, psycho? A nice touch would be for Baldor/Belgo to report him for his misdeed in Dale when he returns so his actions are known to the authorities.

Lots of options could come from this player's actions.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Robin Smallburrow
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Re: I was cleaning my bow and had a misfire...

Post by Robin Smallburrow » Sun Aug 18, 2013 9:51 am

venger

My two cents: I think your player swampkatt has the best comments on this topic. One of the best aspects of TOR is that it tries to encourage collaborative roleplaying amongst the players and the Loremaster - throughout the book the LM is encouraged to discuss ideas etc. with the players. IMHO the best resolution of this whole saga is to discuss with the other players first before implementing any penalties etc. The fellowship is the most important aspect of the story! A fellowship that is divided amongst itself will soon dissolve....

I have attached a link below to an earlier topic that I think is relevant here, about what players can/can't do

viewtopic.php?f=7&t=200

Robin S.
To access all my links for my TOR Resources - please click on this link >> http://bit.ly/1gjXkCo

venger
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Re: I was cleaning my bow and had a misfire...

Post by venger » Tue Aug 20, 2013 5:19 am

.
.
Thank you all very much for your valuable feedback. I am weighing carefully everyone's suggestions and advice and insights.

We (my game group) are like different Cultures.
The day of this session we picked up two new players. They will bring a new dynamic to the game.
Three of the players have played together for some time, and they have their own dynamic.
The remaining two, my old friend and I have our own dynamic.

Those are sort of like three different sets of game philosophies all jammed together for a few hours once a month. It is normal that misunderstandings can arise. But through it all we manage to have a game. I think we are fortunate, there are so many people who wish they had a live game like this.

By the next game session (we have one a month) we will have had time to think about it. Each player has his or her ideas about what they like to see in a game. We will sit as friends and discuss the game, and chart our course.

Each player, as well as myself have a common goal, to sit at a table with friends and play an enjoyable game.

I understand that goal can vary from person to person, each envisions their holy grail of what makes a good game. For some it is the study of the game mechanics. For some it is to be in full character from start to end and not be troubled by all the rules.

But For most we meet somewhere in the middle.

For this situation, the game mechanics must be satisfied, and they will be. The Misdeeds rule is clear cut.
As for further repercussions, I will take upcoming sessions into account and see where it goes. No doubt that this will have a ripple effect, to what extent... well, that's up to my players.

The action that was taken, if taken strictly from a mechanics perspective was logical, Stop Baldor from escaping in the quickest, most efficient way possible with the highest probability of success.

Taken from a strictly Middle Earth role play perspective, I put myself in the character's place, It didn't make sense, It was absolutely shocking for the Fellowship to witness one of their members skewer his Charge. Was it an act of madness? Has darkness taken its root? Was he possessed by something uncanny in Mirkwood? Is this elf unhinged?

This is a role playing game governed by game mechanics.
Role play failed, but that doesn't mean the overall game is a failure.

All we have to decide is what to do with the time that is given to us
-J R R TOLKIEN

Imagine this scenario.
Just a month ago, (game time) Gandalf the Gray gathers strangers from the four corners of the Wild and brings them together for the Fellowship of the Riddle and sets their feet on the path to their destiny.
There are dark times ahead. Deeds will be done, good and bad. But Who is to be trusted? Who will bring Light into the Darkness when it Falls? Will evil corrupt or will goodness prevail? Strangers... who knows what they will do, until it is done? And then it is too late..


But as lofty as those words sound, they mean nothing without role players that like to role play.
Without role players the game is merely crunching numbers... boring

I am aging. I don't know when my last game will be.
It would be a waste of my time to think and write such words for players who they mean nothing for.

It would be well worth my time for players that enjoy role play and join in the spirit of the Story they are a part of.

That's my 2 cents
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jamesrbrown
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Re: I was cleaning my bow and had a misfire...

Post by jamesrbrown » Tue Aug 20, 2013 3:23 pm

Robin Smallburrow wrote:
My two cents: One of the best aspects of TOR is that it tries to encourage collaborative roleplaying amongst the players and the Loremaster - throughout the book the LM is encouraged to discuss ideas etc. with the players.
I would say that TOR encourages collaborative storytelling, but I think that the Loremaster must still adjudicate things such as Shadow points.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

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jamesrbrown
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Re: I was cleaning my bow and had a misfire...

Post by jamesrbrown » Tue Aug 20, 2013 5:38 pm

That's just my opinion Robin. I didn't mean to sound unnecessarily contrary (if I came across that way). In my experience, if I don't take authority and make some decisions, players can become argumentative. I have found the best policy is to allow them to take part in the storytelling, but I need to make the decisions regarding rules interpretation, etc. Now, if I make a really dumb call, I also want to listen to the players (especially if they are right and then change my ruling). I have done that before and have apologized for not thinking thoroughly. Having fun is one of my first priorities in a gaming session and I try to allow players as much freedom and creativity as possible so that they are having fun too. But in this setting, it is also very important to teach players Tolkien's values - especially if you want your game to feel like an authentic Middle-earth experience.
Please visit my blog, Advancement Points: The One Ring Files, for my TOR Resources

venger
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Re: I was cleaning my bow and had a misfire...

Post by venger » Sat Aug 24, 2013 11:34 am

*thumbs up* jamesbrown
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