If someone REALLY wants to leave the option open for his players to play orcs (I'm gonna do it), this would totally destroy the game. Because every time an orc sees a flower, he has to step on it. He will never to anything good in fear of suffering bouts of hope and so on.kimbo wrote:Hi,
What would you think of a mirror image of the shadow corruption system but with Hope as the "corrupting" influence. Hope could be accumulated (like shadow is normally) where an act of trust or kindness or mercy or pity or whatnot is committed by the individual or witnessed/experienced by them. Perhaps experiencing something of grand unearthly beauty or simple homely hospitality from a stranger is experienced: there is the chance of being moved by hope. A bout of "hope induced madness" may bring about a 1 point of permanent hope and gaining of positive trait.
My thought is that this is what was happened to Gollum-Smeagol in his interaction with Frodo. This would lead him to struggle with the consequences of accumulation of hope from being shown kindness and the beginnings of fellowship.
This would be the path of redemption.
K
On the other hand. If orcs simply don't suffer any corruption at all, they can do whatever they want. This however is not completely true: Let's say the group captures an evil human being. The orc of course wants to torture him, to get information or so and will do it because he will not accumulate shadow points. But the group will suffer from this action, because either they will see "orc-work" (2 shadow points) or they will go out of the room and let the orc do his things, which I would consider a misdeed. Thus, although the orc can do whatever he wants, practically one could imagine a game with a mixed group.