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by Andrew » Mon Jan 26, 2015 3:11 pm
Whereas our first adventure anthology, Tales from Wilderland, was designed for a novice company of adventurers, the adventures found in Ruins of the North are a different kettle of fish. While the first five adventurers can be tackled by a group of relatively inexperienced adventurers, the final adventure poses a much greater challenge.
None are recommended for novice heroes though; the company really should have played through a few adventures first, such as those in Tales from Wilderland or even The Darkening of Mirkwood. As such Ruins of the North is the logical next step for a company looking for more adventure in the lands west of the Misty Mountains – especially as the first adventure, Nightmares of Angmar, offers a way of bringing the heroes into Eriador and exploring the ruins of the north.
The second three scenarios in the supplement are:
The Company of the Wain by Adam Dials – The heroes cross paths – and perhaps blades – with an itinerant group of tinkers and traders, selling their wares to the scattered folk of Eriador. But the traders are not what they seem, for they serve an unexpected master of their own…
What Lies Beneath by Richard Harrison and Marco Rafala – The company join a Ranger of the North, Hiraval, on his quest to reclaim his ancestral home in the ruins of Arthedain. But an ancient ancestor still resides within the holding, a spectre who seeks to corrupt Hiraval’s bloodline forever…
Shadows over Tyrn Gorthad by TS Luikart – The Barrow-wights are slipping beyond the edge of the Barrow-downs for the first time in centuries – even in broad daylight – and the heroes must help Gandalf the Grey restore them to their tombs, no easy feat even for heroes such as they.
As we near the pre-order, we’ll be taking a closer look at each of these adventures in turn – so until then, keep an eye on the website!