You're right... it was badly worded and needlessly confrontational. I do think that the game rules should be in service to creating stories that could fit within the wider lore of Middle Earth.Rich H wrote:I think saying 'life simulator' is pretty dismissive of other peoples' attitudes to this, just sayin'. Also, and I'll talk about it a little more below, but I think it's interesting that you state "after all, we're telling a story", which I'd disagree with somewhat; "we're playing a game" first and foremost.
I agree with you... to a limited extent. We already have examples where the needs of the story trump the integrity of the environment, for example when heroes return home for their Fellowship Phase. We say that those journeys are not worth discussing, but an earlier journey was. I'm ok with that, and think that's this is kind of the same thing.I understand the points you're both making in the above but RPGs are *very* different to books, even RPGs based on books. Tolkien gives his characters plot protection so glossing over the return journey is fine. That's different to RPGs where the story is something you tell after you've played the game, and PCs aren't protected in the same way as an author of a novel protects his primary protagonists. It's important to be true to the game and not impose the story dynamics/rules of books that don't really work very well when applied to RPGs. If you want to use an RPG as a vehicle for simply producing a story, with the trappings used for writing a story, which most play-by-post style games look like (a reason why I don't like them) then that's fine but that is a niche to how RPGs get played where the logic and integrity of the environment of the game world is an extremely important factor in game play.
I won't let myself get too distracted on the PbP thing, but I will say that I really do try to make sure that the players are making decisions in my games, not just being dragged along some pre-plotted thing.
I would agree, but love to hear from y'all an example of when it'd be best to play out the return journey. My Tales group is pretty much where Michebugio's group is... (If they survive) I don't plan to play out the return journey, unless they (very foolishly in their case*) try to take the Treasure back to Dale.I think this is an excellent way of assessing whether to run through a return journey or to end the Adventuring Phase.Stormcrow wrote:If you can say, "You have many hardships on your journey, but you are never in great danger," then it's a suitable place to begin the fellowship phase and the journey home. If not, then you're still in the adventuring phase and need to get to someplace where you can satisfy the above statement.
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* They've met with Raenar and told him of the secret vault, so he's currently using them as an 'expeditionary force' to either clear the tower or die trying.