Post
by Majestic » Fri Feb 20, 2015 6:10 am
Yeah, FWIW I think The One Ring is brilliant design. Though I've seen some great house rules, I haven't incorporated much of anything into my game. My supplemental rules for TOR (literally a few short lines) are clarifications of existing RAW, and that's it.
My first RPG was D&D (AD&D), and - though I've hardly played the game very much over most of my roleplaying history (over three decades worth) - I've actually played more D&D in the last few years than ever before. I'm currently in a weekly 3.5 game (with my kids and run by one of their friends), and me and some of the members of my TOR group have done a few pickup games with the various versions (we've done 4.0, Pathfinder, and 5.0/Next) over the last year or two. While we've had fun with all of them, I far prefer TOR, especially for evoking Middle-earth (my biggest love in fantasy). D&D is fine for what it does (covering a very wide ranging swath of fantasy), but IMHO The One Ring RPG covers the feelings of Professor Tolkien's books so much better, with concepts and game mechanics like Hope and Shadow.
That said, Tales from Wilderland (and the other books) are excellent enough that you could have a great time running them even with another system. I think there's subtle stuff that would be missed, but they're still good enough (and allow so much in the way of player choice) that they should still be fun.
Tale of Years for a second, lower-level group (in the same campaign).