Tales of Wilderland with DnD 5 edition

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Glorelendil
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Re: Tales of Wilderland with DnD 5 edition

Post by Glorelendil » Fri Feb 20, 2015 12:38 am

vilainn6 wrote:( just look at how many house rule thread this forum has and you will probably understand what I mean)
Last I looked the D&D 5e forums had a LOT of house rule and home brew threads.

Maybe it's more a sign of enthusiasm than discontent.
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Rich H
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Re: Tales of Wilderland with DnD 5 edition

Post by Rich H » Fri Feb 20, 2015 1:38 am

vilainn6 wrote:You are right. Nothing is perfect.
Except that's not what Glorelendil said! But nothing is perfect and people have different play styles which is sometimes why house rules get created. Most of the house rules I use for TOR are not because there are "problems with certain rules" or because there's "a list of all the thing my players didn't like" but because I want to expand the rules that are currently available. Like Glorelendil actually said, that's enthusiasm for the game, nothing more.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Rue
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Re: Tales of Wilderland with DnD 5 edition

Post by Rue » Fri Feb 20, 2015 1:44 am

I'm glad that you found a way to play that worked for your group, and that you had fun too! Because really, that's everything. So: yes, you're normal! There are no gaming police. (Unless you are new and ask the same question that's been done to death on the forum and @HermesSerpent lets you know you have erred. AG.)

zedturtle
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Re: Tales of Wilderland with DnD 5 edition

Post by zedturtle » Fri Feb 20, 2015 2:32 am

Yeah, I think it is both ironic and fitting that some of those who are the most vocal about tweaking the system are also the ones who insist on playing the game by RAW most all of the time.

Ironic for the obvious reason, but also fitting because if you don't have a handle on how the system works out of the box, then it is very difficult to figure how to tweak things to achieve a certain effect. And (as the recent thread on Deadly Archery has amply proved) there can be lots of people proposing good ideas, without them needing to disparage others' ideas.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: Tales of Wilderland with DnD 5 edition

Post by Glorelendil » Fri Feb 20, 2015 3:57 am

zedturtle wrote:Yeah, I think it is both ironic and fitting that some of those who are the most vocal about tweaking the system are also the ones who insist on playing the game by RAW most all of the time.

Ironic for the obvious reason, but also fitting because if you don't have a handle on how the system works out of the box, then it is very difficult to figure how to tweak things to achieve a certain effect. And (as the recent thread on Deadly Archery has amply proved) there can be lots of people proposing good ideas, without them needing to disparage others' ideas.
Yeah, that would be me. I love the design challenge of trying to tweak things, but I also really don't like using house rules. The forum discussions are just interesting intellectual exercises, as far as I'm concerned.
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Majestic
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Re: Tales of Wilderland with DnD 5 edition

Post by Majestic » Fri Feb 20, 2015 6:10 am

Yeah, FWIW I think The One Ring is brilliant design. Though I've seen some great house rules, I haven't incorporated much of anything into my game. My supplemental rules for TOR (literally a few short lines) are clarifications of existing RAW, and that's it.

My first RPG was D&D (AD&D), and - though I've hardly played the game very much over most of my roleplaying history (over three decades worth) - I've actually played more D&D in the last few years than ever before. I'm currently in a weekly 3.5 game (with my kids and run by one of their friends), and me and some of the members of my TOR group have done a few pickup games with the various versions (we've done 4.0, Pathfinder, and 5.0/Next) over the last year or two. While we've had fun with all of them, I far prefer TOR, especially for evoking Middle-earth (my biggest love in fantasy). D&D is fine for what it does (covering a very wide ranging swath of fantasy), but IMHO The One Ring RPG covers the feelings of Professor Tolkien's books so much better, with concepts and game mechanics like Hope and Shadow.

That said, Tales from Wilderland (and the other books) are excellent enough that you could have a great time running them even with another system. I think there's subtle stuff that would be missed, but they're still good enough (and allow so much in the way of player choice) that they should still be fun.
Tale of Years for a second, lower-level group (in the same campaign).

ThrorII
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Re: Tales of Wilderland with DnD 5 edition

Post by ThrorII » Fri Feb 20, 2015 2:40 pm

Count me in with the 5e heresy.

My group LOVED the campaign outlined in TOR, but hated the system. They are willing to go back Over the Edge of the Wild, but not with TOR.

I have taken a page from MicroLite20 and 'mircolited' 5e. Using only 3 stats (Str, Hrt, Wits) and 6 skill proficiencies (athletics, stealth, social, survival, lore and perception). I kept the TOR traits/flaws, but have replaced Hope with Inspiration (tagging Traits ala FATE).

I've merged Race and Class a bit, keeping the 6 TOR cultures (races) and 5 TOR callings (classes). Races are more like classes, with classes being downplayed (as in TOR).

The core 5e system is kept, but I've simplified it a bit.

We'll see how it works.

Terisonen
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Re: Tales of Wilderland with DnD 5 edition

Post by Terisonen » Fri Feb 20, 2015 5:26 pm

TOR is very interesting for two game mechanics really part of the game for the purpose of playing: Social interaction (with the system of Tolerance) and the travel mechanism. Feature like Hope have already be seen in another system, as Culture Skill. But the blending of all that is a really tour de force and a brilliant design :D It catch very well the spirit of Middle-Earth, as well.
Nothing of Worth.

zedturtle
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Re: Tales of Wilderland with DnD 5 edition

Post by zedturtle » Fri Feb 20, 2015 5:32 pm

Terisonen wrote:TOR is very interesting for two game mechanics really part of the game for the purpose of playing: Social interaction (with the system of Tolerance) and the travel mechanism. Feature like Hope have already be seen in another system, as Culture Skill. But the blending of all that is a really tour de force and a brilliant design :D It catch very well the spirit of Middle-Earth, as well.
I also think the Weary/Wound/Fatigue system is brilliant and creates interesting and difficult decisions. I have sketched out how I'd import that into 5e, should I decide to run it.
Jacob Rodgers, occasional nitwit.

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Glorelendil
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Re: Tales of Wilderland with DnD 5 edition

Post by Glorelendil » Fri Feb 20, 2015 5:58 pm

zedturtle wrote:
Terisonen wrote:TOR is very interesting for two game mechanics really part of the game for the purpose of playing: Social interaction (with the system of Tolerance) and the travel mechanism. Feature like Hope have already be seen in another system, as Culture Skill. But the blending of all that is a really tour de force and a brilliant design :D It catch very well the spirit of Middle-Earth, as well.
I also think the Weary/Wound/Fatigue system is brilliant and creates interesting and difficult decisions. I have sketched out how I'd import that into 5e, should I decide to run it.
Agreed.

One thing I very much dislike about D&D is that there is a "best" armor. There is basically no incentive for a fighter to take anything less than the heaviest armor he can afford.
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