I'm wondering what I'll do myself when my players start to retire their characters or they begin to die, but I've considered this too. The new character will have more Hope points (and a lot of less Shadow) than the experienced ones, and he should have a reason to use it. If his skills are in pair with the rest, he might also need some readjustments to Shadow and Hope.vilainn6 wrote: Mechanicly, That is not too bad. The only difference you will see is that the new hero will spend more hope that the veterans since the main stats in combat, endurance, parry, armor, remain the same, whether you have o xp or 60. not a big deal.
As for the combat stats, it is also true that the experienced adventurers will have some objects with them that enhance their fighting skills, but you can allow the dead/retired adventurer to trespass one object to the heir. Even if there's no story of how they knew each other, or both characters are unrelated, maybe one of his companions might be the keeper of said object until "the time is right and another hero steps forward to face the Shadow". Somehow the same as Elrond did with the shards of Narsil for Aragorn.
Also, you'll introduce in the game the importance for veterans to take care of the younger generations, and keep them safe until they're ready to fight on their own. Defend Companion can become a very important Combat Task, and remember that Advantatge Dice from Preliminary rolls can and should be shared with those who need them most. Nice way to proof if your group is a Fellowship or an All-Stars Band.