We are looking for some rules clarification. My group has been playing this game for a while now, and one thing that seems odd to us has to do with how heroes recover from endurance loss after combat. I know what the rules say, but if someone already had an endurance loss from something previous, and then gets into combat and suffers no loss from that combat, why would they all of a sudden (after a 30 minute rest) recover endurance lost from a previous scene, when otherwise they would only recover those points if they can rest in a safe place?
Also, under the rules for recovering while travelling, it says they can get back points if they have a "prolonged rest" What exactly is a "prolonged rest"?
recovering endurance still seems wierd
Re: recovering endurance still seems wierd
I think the spirit of that rule is that the recovery relates only to endurance lost during the battle that has just occurred. It means tracking the endurance lost in the current battle separate to previous losses but generally if a PC has lost endurance in the current battle I let them recover the allocated amount, even if some of that may have been from previous events, to cut down on the book-keeping. It's only going to be a few points at the end of the day.killianred wrote:We are looking for some rules clarification. My group has been playing this game for a while now, and one thing that seems odd to us has to do with how heroes recover from endurance loss after combat. I know what the rules say, but if someone already had an endurance loss from something previous, and then gets into combat and suffers no loss from that combat, why would they all of a sudden (after a 30 minute rest) recover endurance lost from a previous scene, when otherwise they would only recover those points if they can rest in a safe place?
A Prolonged Rest is generally a night's sleep. Note it doesn't have to be in a safe/sheltered space - ie, there are two distinct types of prolonged rest within the rules; those while travelling on the road and those when in a safe/sheltered place. For example, applications in the rules of the first is described on pages 109 and 163 of the revised rules whereas applications of the second can be found on pages 111 and 159.killianred wrote:Also, under the rules for recovering while travelling, it says they can get back points if they have a "prolonged rest" What exactly is a "prolonged rest"?
There's an ambiguous reference on page 131 of the rules where a Prolonged Rest is not referred to being within a sheltered refuge, and refers to the recovery of Endurance but as page 163 also refers to recovery of Endurance (with lower amounts) when travelling then it'd be logical to assume that page 131 is recovery related to resting in a 'safe place/sheltered refuge' and page 163 is the reduced amount when 'on the road' (as it is described). Therefore, in addition, the references to Prolonged Rest for Healing Wounds and Recovering Fatigue on page 132 also refer to it being in a 'safe place/sheltered refuge'. Least, that's how I play them out.
Hope that helps.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: recovering endurance still seems wierd
I think I initially was confused about the difference in recovering endurance and recovering from fatigue. A player can recover endurance while traveling (with a good night's rest), but fatigue can only be reduced with a prolonged rest, or at the end of the journey.
Re: recovering endurance still seems wierd
I know it took me awhile to grasp the difference between Endurance recovery and Fatigue recovery, too. I think part of the confusion stems from there being only a single circle on the character sheet.
I'm hopeful that C7 - if they ever redo the character sheet - takes a page from zedturtle's version, and gives us a different circle for each.
I'm hopeful that C7 - if they ever redo the character sheet - takes a page from zedturtle's version, and gives us a different circle for each.
Tale of Years for a second, lower-level group (in the same campaign).
Re: recovering endurance still seems wierd
I've been using my scratch sheet* for my campaign since, well, right from the start: https://dl.dropboxusercontent.com/u/795 ... 0Sheet.pdfWbweather wrote:I think I initially was confused about the difference in recovering endurance and recovering from fatigue. A player can recover endurance while traveling (with a good night's rest), but fatigue can only be reduced with a prolonged rest, or at the end of the journey.
The separation of War Gear Encumbrance and Accumulated Travel Fatigue works a treat for my group. Also, scratch sheets are nice because they keep the character sheets clean of constant updates/erasing and mess.
* There's some crap on there for my house rules as well so bear that in mind.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: recovering endurance still seems wierd
It does help, yes. Thanks everyone!Rich H wrote:I think the spirit of that rule is that the recovery relates only to endurance lost during the battle that has just occurred. It means tracking the endurance lost in the current battle separate to previous losses but generally if a PC has lost endurance in the current battle I let them recover the allocated amount, even if some of that may have been from previous events, to cut down on the book-keeping. It's only going to be a few points at the end of the day.killianred wrote:We are looking for some rules clarification. My group has been playing this game for a while now, and one thing that seems odd to us has to do with how heroes recover from endurance loss after combat. I know what the rules say, but if someone already had an endurance loss from something previous, and then gets into combat and suffers no loss from that combat, why would they all of a sudden (after a 30 minute rest) recover endurance lost from a previous scene, when otherwise they would only recover those points if they can rest in a safe place?
A Prolonged Rest is generally a night's sleep. Note it doesn't have to be in a safe/sheltered space - ie, there are two distinct types of prolonged rest within the rules; those while travelling on the road and those when in a safe/sheltered place. For example, applications in the rules of the first is described on pages 109 and 163 of the revised rules whereas applications of the second can be found on pages 111 and 159.killianred wrote:Also, under the rules for recovering while travelling, it says they can get back points if they have a "prolonged rest" What exactly is a "prolonged rest"?
There's an ambiguous reference on page 131 of the rules where a Prolonged Rest is not referred to being within a sheltered refuge, and refers to the recovery of Endurance but as page 163 also refers to recovery of Endurance (with lower amounts) when travelling then it'd be logical to assume that page 131 is recovery related to resting in a 'safe place/sheltered refuge' and page 163 is the reduced amount when 'on the road' (as it is described). Therefore, in addition, the references to Prolonged Rest for Healing Wounds and Recovering Fatigue on page 132 also refer to it being in a 'safe place/sheltered refuge'. Least, that's how I play them out.
Hope that helps.
Re: recovering endurance still seems wierd
Always happy to help.killianred wrote:It does help, yes. Thanks everyone!

TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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