Stormcrow wrote:
Try harder.
Ok, -2.
Anyway, I'm done trying to genuinely engage with pedantry and contradiction that masquerades as discussion. Until I fall for it next time, anyway.
In other news, it looks like Majestic's suggestion was to only allow a single automatic success per scene*, not one success per
trait. But I'm with Rich: "once per scene per
trait" goes a long way toward negating the min-max strategy of picking traits to cover diverse situations, rather than for character concept.
*I can't imagine anybody in my groups arguing about what constitutes a "scene", but if a rule is needed then how about "Any Combat, Encounter, or Journey, bounded by any of the other two." So an Encounter scene ends when the next Combat or Journey occurs, etc., resetting the traits, as it were.