Post
by Azrael Macool » Sat Apr 18, 2015 10:54 pm
I don't necessarily restrict a Trait to one usage per scene, but it has to be able to make sense. The other day, while playing The Marsh Bell, a player used his Smoking trait to give Gloin some pipe-weed to help him calm his nerves. He didn't actually use it for the automatic action (so far, my players seem to prefer the advancement point), but either way, I don't think I would have allowed it again in the scene, since, well, you can only smoke so much. Though if he had come up with a different usage of it (I can't think of what it may be off top my head) I probably would have allowed it.
I might further restrict trait usage once it starts coming up in game, but right now I think just using a little common sense when asked if the trait usage would work will be fine. If the players all need to make a Prolonged Stealth test to sneak in, and the Hobbit wanted to just invoke Small 3 times, sure, why not? The other players wouldn't be so lucky, and might actually depend on the Hobbit getting great and extraordinary successes in order to get them inside, anyway.
I will say, invoking Hardy on every Fatigue test does seem like a bit of a cheat to me, and I'll probably only allow it once per leg of the Journey. Using True-hearted in every Encounter does seem a bit cheatery too, but... I might allow it only on certain rolls. Persuade or Inspire rolls maybe, but not Courtesy or Awe rolls, and definitely not Riddle. Something like that maybe.