I've been going with the rule that running out of Tolerance simply means the Encounter is over and nothing else can be learned/gained, but otherwise isn't positive or negative. But I double-checked the newer edition of the rules, and found this:
So apparently both are valid. The only difference during play (I think...) is that when using the latter version the last point becomes a gamble. Should you try to rack up more successes, or play it safe and call it quits?Based on the circumstances, running out of Tolerance may signify different things: that the encounter is simply over, or that the words exchanged during the meeting have aggravated the situation so much that the heroes should be ready to make reparations.
How do others implement this? Version A or Version B?