Some Similarities to TOR in 5E D&D

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Otaku-sempai
Posts: 3384
Joined: Sun May 12, 2013 2:45 am
Location: Lackawanna, NY

Re: Some Similarities to TOR in 5E D&D

Post by Otaku-sempai » Sun May 03, 2015 2:05 pm

Rich H wrote:... Ah, D&D. Memories of plastic dungeon doors and Drow with surfer-dude/valley girl accents. Fun times.
"Whoa! That's one gnarly sword, dude!" I have to say that we have never done that with Drow in our games.
Last edited by Otaku-sempai on Sun May 03, 2015 5:58 pm, edited 1 time in total.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

User avatar
Jon Hodgson
Posts: 1264
Joined: Wed Apr 24, 2013 11:53 am
Location: Scotland

Re: Some Similarities to TOR in 5E D&D

Post by Jon Hodgson » Sun May 03, 2015 2:37 pm

Couple of years ago at Gencon Mike Mearls came to the stand during a quiet time, and was browsing TOR things. I caught his name badge, so I knew who he was. But you know, we're pretty cool people at c7 so I treated him exactly as I would anyone else, and talked him through stuff without geeking out.

He was clearly already a fan of the game, and wanted the Lake-town Screen which was new to the show. He complemented the artwork, and I thanked him, mentioning that I made it. He said something like "oh really, cool! I work in games too" and I was like I TOTALLY KNOW WHO YOU ARE DUDE, but it was lovely how self effacing he was. What a nice man.
Jon Hodgson
Creative Director, Cubicle 7
Like us on Facebook!

Glorelendil
Posts: 5140
Joined: Mon Jan 13, 2014 5:20 pm

Re: Some Similarities to TOR in 5E D&D

Post by Glorelendil » Sun May 03, 2015 3:20 pm

Jon Hodgson wrote:Couple of years ago at Gencon Mike Mearls came to the stand during a quiet time, and was browsing TOR things. I caught his name badge, so I knew who he was. But you know, we're pretty cool people at c7 so I treated him exactly as I would anyone else, and talked him through stuff without geeking out.

He was clearly already a fan of the game, and wanted the Lake-town Screen which was new to the show. He complemented the artwork, and I thanked him, mentioning that I made it. He said something like "oh really, cool! I work in games too" and I was like I TOTALLY KNOW WHO YOU ARE DUDE, but it was lovely how self effacing he was. What a nice man.
It really distresses me how forum trolls think it's ok to attack and insult people like Mike Mearls. And Greg Street.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

User avatar
Kullervo
Posts: 101
Joined: Fri Apr 17, 2015 7:00 pm

Re: Some Similarities to TOR in 5E D&D

Post by Kullervo » Mon May 04, 2015 3:08 pm

Majestic wrote:Early on they talk about "The Three Pillars of Adventures". We all know what the three main components are of The One Ring: Journeys, Encounters, and Combat. Well, with 5E D&D, their three "Pillars" are: Exploration, Social Interaction, and Combat. Sound familiar?

How about this part when they get to Classes? The book says "Class is the primary definition of what your character can do. It's more than a profession; it's your character's calling."
Well, at least these two things are done the same in Dragon Age Tabletop as well (Greenronin): They got Three types of Encounters: Exploration, Roleplaying, and Combat. Same with three generic starts and then branching from there into specializations... But Then again, original game was the same way.

User avatar
doctheweasel
Posts: 257
Joined: Thu May 09, 2013 10:14 pm
Location: Sacramento, CA
Contact:

Re: Some Similarities to TOR in 5E D&D

Post by doctheweasel » Mon May 04, 2015 5:09 pm

Yepesnopes wrote:I thought the three pillars of D&D were Open door, Kill kobold, Take loot. Seems that 5ed has made some substantial changes.
That's Social, Combat, and Exploration right there.

If Opening a Door doesn't count as "Social," then I don't know what does.

Glorelendil
Posts: 5140
Joined: Mon Jan 13, 2014 5:20 pm

Re: Some Similarities to TOR in 5E D&D

Post by Glorelendil » Mon May 04, 2015 5:24 pm

doctheweasel wrote:
Yepesnopes wrote:I thought the three pillars of D&D were Open door, Kill kobold, Take loot. Seems that 5ed has made some substantial changes.
That's Social, Combat, and Exploration right there.

If Opening a Door doesn't count as "Social," then I don't know what does.
Funny I would have labeled the door-opening as exploration, because clearly "taking loot" is what drives society.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

User avatar
Majestic
Posts: 1807
Joined: Wed Jan 01, 2014 5:47 pm
Location: Seattle, Washington

Re: Some Similarities to TOR in 5E D&D

Post by Majestic » Mon May 04, 2015 5:25 pm

Awesome story, Jon! 8-)
doctheweasel wrote:
Yepesnopes wrote:I thought the three pillars of D&D were Open door, Kill kobold, Take loot. Seems that 5ed has made some substantial changes.
That's Social, Combat, and Exploration right there.

If Opening a Door doesn't count as "Social," then I don't know what does.
Everyone knows you have to knock on the door before you can fight the monster or loot the room! ;)
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

User avatar
doctheweasel
Posts: 257
Joined: Thu May 09, 2013 10:14 pm
Location: Sacramento, CA
Contact:

Re: Some Similarities to TOR in 5E D&D

Post by doctheweasel » Mon May 04, 2015 10:39 pm

Glorelendil wrote:
doctheweasel wrote:
Yepesnopes wrote:I thought the three pillars of D&D were Open door, Kill kobold, Take loot. Seems that 5ed has made some substantial changes.
That's Social, Combat, and Exploration right there.

If Opening a Door doesn't count as "Social," then I don't know what does.
Funny I would have labeled the door-opening as exploration, because clearly "taking loot" is what drives society.
I was thinking that, but then I realized that looting is a form of exploration (i.e. what legendaries am I going to roll up this time?).

Opening the door isn't exploration because you already know what is behind it — loot and monster(s). When you yell out something intimidating/cool/trying to be cool when you kick down the door (mandatory), there's your social action.

User avatar
PaulButler
Posts: 109
Joined: Sun Nov 24, 2013 9:03 pm

Re: Some Similarities to TOR in 5E D&D

Post by PaulButler » Tue May 05, 2015 1:37 am

Many years ago, I was briefly (disastrously) involved in the running of RPG.net
I met Mearls back then, when he was just a guy writing articles for us for free. I seem to recall hanging out with him at GenCon around 99? 2000?
He was a nice guy. I wonder if he'd even remember me.

User avatar
Rich H
Posts: 4132
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Some Similarities to TOR in 5E D&D

Post by Rich H » Tue May 05, 2015 4:53 pm

Otaku-sempai wrote:
Rich H wrote:... Ah, D&D. Memories of plastic dungeon doors and Drow with surfer-dude/valley girl accents. Fun times.
"Whoa! That's one gnarly sword, dude!" I have to say that we have never done that with Drow in our games.
We basically approached D&D a bit like the Buffy and other TV shows. Had some fun times, took the piss, but played it straight. The Drow were a wonderful highlight thought - the accent and lexicon of the surf dude/valley girl fitted perfectly, especially their dark queen LOL'th.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Post Reply

Who is online

Users browsing this forum: Wyrmling and 3 guests