Intimidate Foe
Re: Intimidate Foe
Sure that can and will STILL be happening, however you end up ruling it. So i dont think what you asked me is relevant. No pun intended.
Of course, its always a player choice how many actions they lay down for a certain thing to happen.
Of course, its always a player choice how many actions they lay down for a certain thing to happen.
Re: Intimidate Foe
Our group had this encounter with the werewolf, and we took all his hate points for downwards spiral in just over 1 round. I thought it was a abit abusive, and i thought it as a PLAYER, NOT LM.
Re: Intimidate Foe
Your players must be pretty impressive with their Awe or Battle, Feanor, as by my calculations they'd need to be hitting TN 18 for the Werewolf of Mirkwood!
My players have used Intimidate Foe a tiny bit with Orcs, but mostly now they just sing (to regain Hope), and don't even use it against tougher foes.

My players have used Intimidate Foe a tiny bit with Orcs, but mostly now they just sing (to regain Hope), and don't even use it against tougher foes.
Tale of Years for a second, lower-level group (in the same campaign).
Re: Intimidate Foe
Wow... as Majestic indicated those must be some powerful heroes and/or some good rolls! I guess a kludge would be to have powerful foes like the Werewolf never encountered alone, but that seems not right.Feanor wrote:Our group had this encounter with the werewolf, and we took all his hate points for downwards spiral in just over 1 round. I thought it was a abit abusive, and i thought it as a PLAYER, NOT LM.
How about capping the maximum loss per round to be the best result? I.e. Four Hate can be drained each round (either by one good roll or several lesser results combined together) but then any other Intimidates don't have any further effect? That would make folks take a more balanced approach, I think.
Jacob Rodgers, occasional nitwit.
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Re: Intimidate Foe
I certainly don't like one option in combat being overused on the grounds that its pretty boring. I've actually played with the players/PCs deciding which opponent(s) they are intimidating (declared before the roll) and them therefore deciding the Hate loss per round but only allowing it to be used once per combat per player and only allowing it to be attempted once per round on a specific opponent or set of opponents. That way, it lets the players target the usage but limits the number of times it can be used and so avoids repetition. This has worked so far for my group but they are good at playing to the spirit of the rules rather than to the letter.zedturtle wrote:How about capping the maximum loss per round to be the best result? I.e. Four Hate can be drained each round (either by one good roll or several lesser results combined together) but then any other Intimidates don't have any further effect? That would make folks take a more balanced approach, I think.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: Intimidate Foe
...Looks like it's time for the house rules forum? Cause I think letter of the rules is 'intimidate to your heart's content against that troll till he's weary, then finish him.'
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Re: Intimidate Foe
Rich H. wrote:This has worked so far for my group but they are good at playing to the spirit of the rules rather than to the letter.
And there you have it: Spirit vs. Letter. I suppose it comes down to why you play games.Angelalex242 wrote:Cause I think letter of the rules is 'intimidate to your heart's content against that troll till he's weary, then finish him.'
The Munchkin Formerly Known as Elfcrusher
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Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Intimidate Foe
My point was, that my suggestion serves both spirit and letter, coherently. Which is why i fancy that solution.
Re: Intimidate Foe
as to how good we were while succeding, of course we were lucky. Nevertheless if all players would have just made average rolls, the werewolf would still have been down to 0 in hate points after 2 full rounds...ish, maybe 3.
Re: Intimidate Foe
Zed, if you read my suggestion as to how to use intimidate foe, the capping part is there.
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