Intimidate Foe

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Feanor
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Joined: Sun Sep 07, 2014 3:36 pm

Re: Intimidate Foe

Post by Feanor » Wed Jun 10, 2015 10:10 pm

Sure that can and will STILL be happening, however you end up ruling it. So i dont think what you asked me is relevant. No pun intended.

Of course, its always a player choice how many actions they lay down for a certain thing to happen.

Feanor
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Joined: Sun Sep 07, 2014 3:36 pm

Re: Intimidate Foe

Post by Feanor » Wed Jun 10, 2015 10:15 pm

Our group had this encounter with the werewolf, and we took all his hate points for downwards spiral in just over 1 round. I thought it was a abit abusive, and i thought it as a PLAYER, NOT LM.

Majestic
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Re: Intimidate Foe

Post by Majestic » Wed Jun 10, 2015 10:43 pm

Your players must be pretty impressive with their Awe or Battle, Feanor, as by my calculations they'd need to be hitting TN 18 for the Werewolf of Mirkwood! :shock:

My players have used Intimidate Foe a tiny bit with Orcs, but mostly now they just sing (to regain Hope), and don't even use it against tougher foes.
Tale of Years for a second, lower-level group (in the same campaign).

zedturtle
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Re: Intimidate Foe

Post by zedturtle » Wed Jun 10, 2015 10:53 pm

Feanor wrote:Our group had this encounter with the werewolf, and we took all his hate points for downwards spiral in just over 1 round. I thought it was a abit abusive, and i thought it as a PLAYER, NOT LM.
Wow... as Majestic indicated those must be some powerful heroes and/or some good rolls! I guess a kludge would be to have powerful foes like the Werewolf never encountered alone, but that seems not right.

How about capping the maximum loss per round to be the best result? I.e. Four Hate can be drained each round (either by one good roll or several lesser results combined together) but then any other Intimidates don't have any further effect? That would make folks take a more balanced approach, I think.
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Rich H
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Re: Intimidate Foe

Post by Rich H » Thu Jun 11, 2015 9:09 am

zedturtle wrote:How about capping the maximum loss per round to be the best result? I.e. Four Hate can be drained each round (either by one good roll or several lesser results combined together) but then any other Intimidates don't have any further effect? That would make folks take a more balanced approach, I think.
I certainly don't like one option in combat being overused on the grounds that its pretty boring. I've actually played with the players/PCs deciding which opponent(s) they are intimidating (declared before the roll) and them therefore deciding the Hate loss per round but only allowing it to be used once per combat per player and only allowing it to be attempted once per round on a specific opponent or set of opponents. That way, it lets the players target the usage but limits the number of times it can be used and so avoids repetition. This has worked so far for my group but they are good at playing to the spirit of the rules rather than to the letter.
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Angelalex242
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Re: Intimidate Foe

Post by Angelalex242 » Thu Jun 11, 2015 5:24 pm

...Looks like it's time for the house rules forum? Cause I think letter of the rules is 'intimidate to your heart's content against that troll till he's weary, then finish him.'

Glorelendil
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Re: Intimidate Foe

Post by Glorelendil » Thu Jun 11, 2015 5:45 pm

Rich H. wrote:This has worked so far for my group but they are good at playing to the spirit of the rules rather than to the letter.
Angelalex242 wrote:Cause I think letter of the rules is 'intimidate to your heart's content against that troll till he's weary, then finish him.'
And there you have it: Spirit vs. Letter. I suppose it comes down to why you play games.
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Feanor
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Re: Intimidate Foe

Post by Feanor » Thu Jun 11, 2015 6:06 pm

My point was, that my suggestion serves both spirit and letter, coherently. Which is why i fancy that solution.

Feanor
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Re: Intimidate Foe

Post by Feanor » Thu Jun 11, 2015 6:08 pm

as to how good we were while succeding, of course we were lucky. Nevertheless if all players would have just made average rolls, the werewolf would still have been down to 0 in hate points after 2 full rounds...ish, maybe 3.

Feanor
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Re: Intimidate Foe

Post by Feanor » Thu Jun 11, 2015 6:11 pm

Zed, if you read my suggestion as to how to use intimidate foe, the capping part is there.

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