Additional ideas for Secrets Buried

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modsr
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Additional ideas for Secrets Buried

Post by modsr » Thu Jun 11, 2015 7:47 pm

I'm running Secrets Buried from DoM next. I'd like there to be some kind of an event before the party reaches Dol Guldur, and would appreciate your ideas. A building, an encounter of some sort, something to investigate, a "scripted" occurrance (like when Baldor drank from the enchanted stream in the first adventure of TfW). Bear in mind Radagast is travelling with the company. I'm kind of having a hard time imagining stuff in the heart of Mirkwood (besides "It's really dark and gloomy and there's lots of trees"). Thanks!

Rich H
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Re: Additional ideas for Secrets Buried

Post by Rich H » Thu Jun 11, 2015 8:26 pm

I've not run it yet but rather than Radagast accompanying them there I'm planning on my players going alone. I'm not a fan of powerful NPCs accompanying the PCs so I always try to avoid such things as I think it lessens player agency; a lot of the time simply because they look to the NPC for leadership, to do things, etc and not because of what the adventure author has actually put in the game!

So... I had an idea of including an old Huorn that the PCs could question in some way. He's a mad old sod, dangerous even, but Radagast has tamed him to some degree or they at least have an uneasy acceptance of each other. The PCs could discuss comings and goings with him and the like, making for a strange and slightly sinister Encounter in order to coax useful titbits out of the ancient thing. I've not researched it fully yet to see if such a thing really fits in with the lore as it feels like a bit of a stretch* so will have to see but if it didn't work then I was also playing with the idea of the Brown Wizard providing them with some kind of concoction in order for them to communicate effectively, or use it on an animal scout of Radagast rather than the Huorn, but it would also give them some other dreamlike (possibly nightmarish) experiences, but they'd provide vague/odd insights related to each character, personal backgrounds, or the campaign in some way or another.

By the way, considering the above, I do like my TOR games to be a little surreal and strange where Radagast is involved and/or concerned. Have you read the description of where he lives; the fella is blatantly a Timelord and his TARDIS is his house. That, or he's an Amberite. Maybe a shadow of Dworkin.

* Although I'll nearly always let something slide if I like the idea alot.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

zedturtle
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Re: Additional ideas for Secrets Buried

Post by zedturtle » Fri Jun 12, 2015 1:16 am

Rich H wrote:By the way, considering the above, I do like my TOR games to be a little surreal and strange where Radagast is involved and/or concerned. Have you read the description of where he lives; the fella is blatantly a Timelord and his TARDIS is his house. That, or he's an Amberite. Maybe a shadow of Dworkin.
I agree. The first time my players encountered Radagast ("this wizard's the real McCoy!") was a lot of fun, and he's been entertaining ever since (I don't play him as a buffoon, just working on a completely different paradigm than anyone else).

The big group has (in 2948) elected to attempt to approach Dol Guldur spontaneously, and without any sort of planning, research or support. So it should be interesting.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

modsr
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Re: Additional ideas for Secrets Buried

Post by modsr » Fri Jun 12, 2015 9:50 am

Thanks Rich, the Huorn is actually just the kind of idea I was looking for! I'm also contemplating on the characters going alone (without Radagast), and the more I think about it the more I like it.

Mim
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Re: Additional ideas for Secrets Buried

Post by Mim » Tue Jun 16, 2015 6:44 pm

Rich H wrote:That, or he's an Amberite. Maybe a shadow of Dworkin.
Ah, so that's what the professor meant about Shadow? ;)

Rich H
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Re: Additional ideas for Secrets Buried

Post by Rich H » Wed Jun 17, 2015 8:45 am

Mim wrote:
Rich H wrote:That, or he's an Amberite. Maybe a shadow of Dworkin.
Ah, so that's what the professor meant about Shadow? ;)
Maybe!
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

panzerattack
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Re: Additional ideas for Secrets Buried

Post by panzerattack » Sun Jun 28, 2015 6:25 pm

I don't think it's so bad having Radagast tag along for this adventure. When I ran it I played Radagast as being very uneasy, kind of scared even, as the party explored Dol Gulder. I figured if they saw Radagast wasn't happy about being there it'd only make them feel the threat of the place even more.

Rich H
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Location: Sheffield, UK

Re: Additional ideas for Secrets Buried

Post by Rich H » Mon Jun 29, 2015 6:05 pm

panzerattack wrote:I don't think it's so bad having Radagast tag along for this adventure.


I agree! Just to clarify, it's more a foible/weakness of my players as to how they behave when a high-powered NPC is around than anything else.
panzerattack wrote:When I ran it I played Radagast as being very uneasy, kind of scared even, as the party explored Dol Gulder. I figured if they saw Radagast wasn't happy about being there it'd only make them feel the threat of the place even more.
... That's a really nice idea and if Radagast is a little paralysed through his fear then it does prompt the player-heroes to step up and take charge.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

zedturtle
Posts: 3289
Joined: Sat Mar 22, 2014 12:03 am

Re: Additional ideas for Secrets Buried

Post by zedturtle » Mon Jun 29, 2015 10:44 pm

Rich H wrote:
panzerattack wrote:I don't think it's so bad having Radagast tag along for this adventure.


I agree! Just to clarify, it's more a foible/weakness of my players as to how they behave when a high-powered NPC is around than anything else.
panzerattack wrote:When I ran it I played Radagast as being very uneasy, kind of scared even, as the party explored Dol Gulder. I figured if they saw Radagast wasn't happy about being there it'd only make them feel the threat of the place even more.
... That's a really nice idea and if Radagast is a little paralysed through his fear then it does prompt the player-heroes to step up and take charge.
Agreed. My heroes just recently decided to turn away from going to Dol Guldur by themselves... when they have Radagast accompany them and see that he's a bit freaked out, it should be very effective.
Jacob Rodgers, occasional nitwit.

This space intentionally blank.

Majestic
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Re: Additional ideas for Secrets Buried

Post by Majestic » Wed Jul 01, 2015 9:29 pm

Excellent idea, to encourage the sense of dread and fear by using Radagast in this way. 8-)
Tale of Years for a second, lower-level group (in the same campaign).

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