Falenthal wrote:A few questions, James:
Does the use of a Trait count as a roll?
Yes. The invoking of a Trait is good for 1 normal success; nothing grande. Although, I generally limit players to 1 invocation per Encounter. This came up during the Gen Con adventure this year.
Falenthal wrote:You mention that the Tolerance indicates the number of Personality or Custom skill rolls allowed. Only those? I mean, if a spokesman introduces the group with one succesful Courtesy, and during the Interaction Phase another (or the same, it doesn't matter) player want to expose a point with, lets say, Battle (Vocation), I guess it should also count towards the maximum rolls, doesn't it?
I mentioned Personality or Custom skills because those are the ones generally used during encounters. Although, if a player wanted to use any other skill creatively and it made sense with the situation at hand, I would allow it. So, yes,
any skill use counts toward successes. In fact, in
Nightmares of Angmar, I include an encounter with the Hill-men chief that has the spokesman make a Weapon skill roll to impress him.
Falenthal wrote:And, as far as I understand it, Tolerance becomes the maximum number of rolls that count towards successes, right? But not the total number of rolls allowed. Once the group has already rolled their first 3 rolls (if Tolerance is 3), they can continue asking questions or proposing things with skill rolls, only that they won't influence the final outcome (although they may gain more information, etc.). Is that right?
Yes. That's definitely how I use it. Rolls can continue (if you want them to), but not count toward successes. The preliminary roll of
Insight, by the way, does not count toward successes. That's just to observe and see if you can gain any bonus dice to use during the encounter.
Angelalex242 wrote:My other concern is that low level characters will have serious trouble learning anything. Average tolerance for a 0 XP party is 2, sometimes just 1.
Again, for me this makes perfect sense. An inexperienced group of adventurers is not going to do as well when speaking with the Wise. Tolerance modifiers can be given, however, for more favourable conditions. For my groups, modifiers have made a 1 or 2 Tolerance very rare. It usually lands somewhere between 3 and 4.
Also, remember that even if a group gets only 1 success, it is considered a
narrow success.