Page 189 of The One Ring Roleplaying Game or page 53 of the Loremaster's Book: Additional Modifiers. The Loremaster is encouraged to improvise Tolerance modifiers from -3 to +3.Glorelendil wrote:I believe there are precedents for what Rich is describing. "So-and-so needs the heroes' help, so increase Tolerance by 1" sort of thing.
Encounter success outcomes are only an optional rule, to be used when there is some kind of reward that can vary in value. The general purpose of an encounter is to achieve a particular complex goal, which is done through the skill rolls themselves, not the accumulation of successes.doctheweasel wrote:It seems to me RAW makes it much too easy to be successful, but that could be because they are built around characters needing to succeed.
An encounter should never have to be "won" to continue the adventure. Take "The Marsh Bell," for example. At the beginning you've got an encounter with Gloin to get him to hire you for an adventure. The adventure suggests other ways to go on the adventure in case you can't convince him to hire you.