Tell me about Erebor

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Otaku-sempai
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Re: Tell me about Erebor

Post by Otaku-sempai » Wed Sep 30, 2015 7:46 pm

Rich H wrote:I think so too, it's why I was a little confused initially about you saying I was mistaken about the marsh and therefore felt the need to explain my reasoning more. I think we may disagree on the placements of Lake Town itself though - in my campaign I've placed it further to the north than I suspect you will have; there the land around it is less swampy and in the years since the fall of Smaug a cross land trade route has been established to Dale, although the waterways are still the preferred mode of transport.
Well, I was going by the Loremaster's Map and the description on page 20 of the Rivendell Sourcebook, both of which do indicate that the Long Marshes extend to at least a few miles north of the new Esgaroth.
By 2946, the Long Marches cover an area more than one hundred miles long from north to south, from the eastern borders of the Woodland Realm to the shores of the Long Lake, and south beyond the Mountains of Mirkwood.
I think that we are both prepared to accept the idea that the land near to Esgaroth and the lake-shore is reasonably firm and safe. The present situation must be an improvement over how things were before the destruction of the older town, when traveling by land to Erebor also required one to cross the Forest River somewhere near its mouth. If there was no bridge then the river either needed to be forded or crossed on raft or boat.

Apologies for running on so long about all this.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Rich H
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Re: Tell me about Erebor

Post by Rich H » Wed Sep 30, 2015 8:11 pm

Otaku-sempai wrote:Apologies for running on so long about all this.
It's okay; I find it interesting and I think that it is worth discussion.
Otaku-sempai wrote:Well, I was going by the Loremaster's Map and the description on page 20 of the Rivendell Sourcebook, both of which do indicate that the Long Marshes extend to at least a few miles north of the new Esgaroth.
I'm not trying to nit-pick but the LM map doesn't show that the marsh extends (directly) north of Lake Town:

Image

The marsh is to the north-west, extending north from the position of the forest river, whereas clear land (or in game terms Borderlands with Easy terrain type) exists to the north, which is what I stated originally. It's quite critical to the discussion so I think it's worth being absolutely clear about this.
By 2946, the Long Marches cover an area more than one hundred miles long from north to south, from the eastern borders of the Woodland Realm to the shores of the Long Lake, and south beyond the Mountains of Mirkwood.
And that quote doesn't contradict the map or that clear land (when compared to the marshes) exists directly north of the lake and Lake Town.
Otaku-sempai wrote:I think that we are both prepared to accept the idea that the land near to Esgaroth and the lake-shore is reasonably firm and safe. The present situation must be an improvement over how things were before the destruction of the older town, when traveling by land to Erebor also required one to cross the Forest River somewhere near its mouth. If there was no bridge then the river either needed to be forded or crossed on raft or boat.
Agreed.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Otaku-sempai
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Re: Tell me about Erebor

Post by Otaku-sempai » Wed Sep 30, 2015 8:39 pm

I don't want to be contentious, but the symbols indicating swampy/marshy ground definitely extend beyond Esgaroth to as much as five miles to the north. I would at least consider this to be a transitional zone between the marsh and the lake-shore. If you want to say that this area directly north of Lake-town tends to dry out in the summer months, and that it is still firmer here than it is farther to the west, I'm fine with that. I would still state that its normal condition might be 'somewhat squishy'.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Rich H
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Re: Tell me about Erebor

Post by Rich H » Wed Sep 30, 2015 8:56 pm

Otaku-sempai wrote:I don't want to be contentious, but the symbols indicating swampy/marshy ground definitely extend beyond Esgaroth to as much as five miles to the north. The marks are clearly and indisputably visible on the map both to the north and the north-west.
It's one mark, not marks, to the north and those ferns aren't present in all the hexes next to the river to the south and west of the lake yet are we going to state that there is no marsh in such areas? Rhetorical but if you conclude that such ferns denote marshland then the absence of them denote no marsh land. Which is ridiculous when considering certain hexes on the map. I therefore reject the idea that one little fern denotes the existance of marsh land. Such terrain is described on page 156 of the revised rules in the "Terrain Difficulty" table. Therein, under Hard Terrain "marshes" is used as an example. Easy Terrain is described as "open terrain, well-trodden track or path, plains, meadows, on a boat along a navigable river". If the terrain directly north of Esgaroth was marshland then it would be colour-coded as such or at least as a "bog" (slightly easier terrain to marshes and classed as Moderate Terrain).
Otaku-sempai wrote:If you want to say that this area directly north of Lake-town tends to dry out in the summer months, and that it is still firmer here than it is farther to the west (being a transitional zone between the marsh and the lake-shore), I'm fine with that.
That's no different from your assertion. Both are valid - you say it's a marsh that dries out, I say it isn't Marsh at all, or not enough to make a difference at any time during the year, as it's described as Easy terrain and if there's a little element of artwork that may contradict the terrain type descriptors then I'll ignore it. For example, there's actually no lake* drawn on the map, Esgaroth lies situated within clear land, yet we don't suggest the artist is actually correct. In other words we know the artwork of the map isn't entirely accurate or precise with regards to absolute terrain details and landmarks.

I also state again that not one of the quotes from Tolkien or the TOR supplements that you or I have used explicitly state that marsh lands exist to the north of the lake or the new Lake Town. I therefore don't get why you're so opposed to the idea. Fine, you can disagree with it, but you have no real basis for this based upon the material you've quoted. It's just your preference so I'm not mistaken. I presented my views stating that there was some 'wiggle room' based on your initial post in this thread. I now am of the opinion that it's more than just 'wiggle room'.
Otaku-sempai wrote:I would still state that its normal condition might be 'squishy'.
Which would mean it wouldn't be Easy terrain, so if we went with that we'd be ignoring the explicit description of the terrain type on the map and overruling it due to there being a little 'fern' which could simply be down to the artist of the map adding an element where they didn't need to - see above re missing drawing the lake. Personally, I'd prefer to use the explicit used-in-the-game terrain types and boundaries stating that the area directly north of Esgaroth can be used easily and isn't marshland; perhaps using the 'fern' in my description that although the land is of an Easy terrain type, at all times, it has some plants and bush similar to the marshes. The land would be 'squishy' in Autumn/Winter; much like everywhere else on the map. Being a marsh is neither here nor there!

* With lake should look something like this:

Image

I'm really not sure there's much point discussing this anymore though as we'd be going round in circles, and it's descending into farce or pedantry (if it hasn't done already), so I'm going to drop out of the discussion now; Gareth seems to have gotten the information he needs.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Otaku-sempai
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Re: Tell me about Erebor

Post by Otaku-sempai » Wed Sep 30, 2015 9:59 pm

Note that I did edit my post a bit before you replied. I do recognize the area directly north as easy terrain and consider it, as stated, as a transitional zone between the marsh and the shore of Long Lake. I did modified my earlier view of the area as actually being marsh after realizing that I had not taken account of the color code for terrain type. All would seem to be settled. My only excuse is that I was influenced by the Adventurer's Map, which is not color-coded.

You are absolutely right. It is time to move on to other things.
Last edited by Otaku-sempai on Wed Sep 30, 2015 10:39 pm, edited 1 time in total.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Rich H
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Re: Tell me about Erebor

Post by Rich H » Wed Sep 30, 2015 10:04 pm

Otaku-sempai wrote:Note that I did edit my post a bit before you replied. I do recognize the area directly north as easy terrain and consider it, as stated, as a transitional zone between the marsh and the shore of Long Lake. I did modified my earlier view of the area as actually being marsh after realizing that I had not taken account of the color code for terrain type.
I didn't see that; the forum doesn't seem to warn you when a post has been edited while quoting it in the same way it does as somebody physically making a new post. That's... frustrating.
Otaku-sempai wrote:All would seem to be settled.

You are absolutely right. It is time to move on to other things.
Cool, that's good to know.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Rich H
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Re: Tell me about Erebor

Post by Rich H » Wed Sep 30, 2015 10:19 pm

In an attempt to add a little more value to the thread, I've found the following web links.

1) Containing information about Erebor: http://merp.wikia.com/wiki/Category:Erebor

2) Containing information about the geography around the Lonely Mountain: https://en.wikipedia.org/wiki/Lonely_Mountain

And because you may want to describe travelling through such an area

3) Geography around Dale: http://merp.wikia.com/wiki/Dale_Lands and http://merp.wikia.com/wiki/Barding_Reach

There's also the Dale supplement I wrote. ;)
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Otaku-sempai
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Re: Tell me about Erebor

Post by Otaku-sempai » Thu Oct 01, 2015 8:02 pm

If you are interested in the terrain of the Lonely Mountain, here is an illustration by Karen Wynn Fonstad (The Atlas of Middle-earth):

Image

Larger Image: http://www.abo.fi/~jumppa/Atlas_of_Midd ... untain.gif
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

Khamul
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Re: Tell me about Erebor

Post by Khamul » Sun Oct 04, 2015 8:09 am

Interesting debate guys, thanks. I love the end ifo that you provided. I am really frustrated that they have not made a module about Dale and Erebor with maps and everything. This is very strange as they are such a big part of this game.

Yet, they still might do so I will cross my fingers. I do have Richard Harrisons: A guide to Dale which is really good and that I use.

Otaku-sempai
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Re: Tell me about Erebor

Post by Otaku-sempai » Sun Oct 04, 2015 1:51 pm

Khamul wrote:Interesting debate guys, thanks. I love the end ifo that you provided. I am really frustrated that they have not made a module about Dale and Erebor with maps and everything. This is very strange as they are such a big part of this game.

Yet, they still might do so I will cross my fingers. I do have Richard Harrisons: A guide to Dale which is really good and that I use.
If it will help then I do recommend the revised, 1991 edition of Karen Wynn Fonstad's The Atlas of Middle-earth. Besides the maps and diagrams, she discusses the terrain and topography of Middle-earth.

MERP material can be useful as well, although the game is long out-of-print. The Northern Mirkwood supplement (Iron Crown Enterprises; 1983; stock # ME 2600) includes internal diagrams for three levels Erebor (after TA 1999) and a layout for the Chamber of Thrór. The same volume also has maps for Dale and Lake-town circa TA 1640.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."

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