Rich H wrote:Falenthal wrote:I must admit I did not give my players the chance to choose the bag of storms either. I found it too powerful and a strange use of magic.
It's funny how challenging this can be for the writers of TOR, and other games where there are strong perceptions of the IP and what it should be like based upon all our individual and unique preconceptions. This kind of stuff does interest me, even if you can't resolve it a lot of the time; did you find the Storm Bag more powerful than the other Boons offered and if so, why?
First of all, I wasn't bothered by the bag, and didn't give it much thought. I just read about it and felt that it didn't fit my view of what Radagast (or any other NPC) could give the heroes as a boon or help. I could try to rationalize now why it was so, if it could fit other artifacts we know about that appear in the canon, etc., but I don't feel it's needed.
The bag is just one of many possible rewards, so there's no impact in the adventure if it appears or not. The whole adventure was wonderful, so I prefer to have options (rewards, npcs, places, adversaries,...) from which to choose, even disregarding some, than to feel that the adventure was empty.
It would have bothered me if the boons had been vorpal swords and elven chainmails, and the quest consisted in storming the fortress and killing a whole army of orcs singlehandedly.
Concerning this adventure in particular, I might have disregarded the storm bag, but I added in the option to make Banna guide the heroes to visit Stonehallow (HotW p.50) and Trader's Island (HotW p.47) to ask there for further information, risking being spied in the way to Mountain Hall. This are option that the writer(s) have given us, so that we can tune a pre-written adventure into something that feels more personal to our own campaigns.
Summary: I'm not annoyed for individual objects, npcs, places,... that doesn't fit
my view of Middle-Earth (we all don't share the same view, that's obvious). What I appreciate is that the written stuff offers choices from which to choose. Then I can pick up the ones I like and modify/disregard the ones I don't.