Travel and Endurance recovery (minor edit)

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Vlue
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Joined: Fri Oct 04, 2013 1:45 pm

Travel and Endurance recovery (minor edit)

Post by Vlue » Sun Oct 27, 2013 5:33 pm

It might be a stupid question but, do the heroes recover their Endurance during journeys? I think so, but i never considered this eventuality and now my players are paying for my disattention! :D
It is presumed that the party rests every night. Or not? In this case is not easy to determine what type of rest they have and so the type of recovery. Seems that every night each player should declare how is he going to pass the time. The ones who play the look-out role won't take a prolonged rest, so they recovery should be only their value of Heart (instead of the 2 + Heart recovery).
However, if every night i need to ask them how they rest, it may become a little annoying during long journeys. On the other side, I may consider a long trip a full recovery.

What do you think?
Last edited by Vlue on Sun Oct 27, 2013 8:37 pm, edited 1 time in total.

Mordjinn
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Re: Travel and Resistance recovery

Post by Mordjinn » Sun Oct 27, 2013 6:41 pm

By Resistance you probably mean Endurance?

Adventurer's Book pages 144-145 deal with this:

"A character who is not Wounded, and who at the end of combat is given the time to catch his breath (to rest for at least half an hour) recovers a number of Endurance points equal to his Heart score." AB 144

Although I would only allow this recovery for heroes who suffer Endurance damage during the battle.

After this "breath catching" the Endurance recovery is handled under title Resting:

"Player-heroes recover a number of Endurance points for every prolonged rest they enjoy every day (usually, a
night’s sleep). The amount of points recovered depends on the current health of the character:
- A Wounded hero with an untreated injury recovers one Endurance point.
- A Wounded hero with a treated injury recovers two Endurance points.
- An uninjured hero recovers two Endurance points, plus a number of points equal to his Heart rating."
AB 145

I would give this also to the look-out man since at least in my group the players take watch turns during the night. The look-out man role is used only during the day.

Fatigue is trickier and doesn't go down until the hero gets rest in safe environment (Sanctuary?). I was trying to find this from the rulebooks but couldn't. Even the expanded index failed to point me to a right place. I would appreciate the page reference for this.

Hermes Serpent
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Location: Sunny South Coast of Britain

Re: Travel and Resistance recovery

Post by Hermes Serpent » Sun Oct 27, 2013 8:13 pm

Mordjinn wrote: Fatigue is trickier and doesn't go down until the hero gets rest in safe environment (Sanctuary?). I was trying to find this from the rulebooks but couldn't. Even the expanded index failed to point me to a right place. I would appreciate the page reference for this.
This is the one piece of definite errata rather than extra explanation or clarification. I have it noted as a post by Amado (I didn't keep the date but it's from the old forum).
There's a rule in the "Journeys" chapter that seems to have been lost during the design process, precisely the one referring to the recovery of increased Fatigue.

As stated earlier, you increase your Fatigue score by a number of points equal to the Encumbrance of your Travelling gear. This increase is applied at the end of the Journey (i.e. at the beginning of the next Episode).
For every prolonged rest you take at a safe place (i.e. not "on the road"), you lose 1 point of Fatigue increase due to failed Travel rolls.

This will most likely be included in an official errata document.

If at least one player gets an EYE on a failed roll, then at least one Hazard will be triggered, otherwise there wouldn't be any Hazard.
If multiple failed Travel rolls end up showing the EYE result, then a number of Hazards equal to the number of EYES (always on failed rolls) will be triggered.

Amado A.
The safe place referred to for recovering Fatigue due to failed Travel/Fatigue tests can be a Sanctuary but is also an Inn or village/farmstead, anywhere you don't need to set a watch at night.
Some TOR Information on my G+ Drive.
https://drive.google.com/folderview?id= ... sp=sharing
"The One Ring's not a computer game, dictated by stats and inflexible rules, it's a story telling game." - Clawless Dragon

Vlue
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Joined: Fri Oct 04, 2013 1:45 pm

Re: Travel and Resistance recovery

Post by Vlue » Sun Oct 27, 2013 8:45 pm

Mordjinn wrote:By Resistance you probably mean Endurance
Yes, sorry, wrong translation from the Italian equivalent "resistenza".

PipeSmoker
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Re: Travel and Endurance recovery (minor edit)

Post by PipeSmoker » Thu Oct 31, 2013 4:53 pm

Hi, I'm new to the forum, this is my first post!
I've been loremastering a TOR campaign since the game was released and joined early this year in another as a player.

What if the heroes could "heal" more Fatigue than the usual 1 point per night of rest in a safe place, what would you suggest?
Like rolling a common skill test (which one and why)? Degree of success fits in.
Please, let me know if anyone has house-ruled this before or comes up with a good idea.
Cheers!!!

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Rich H
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Re: Travel and Endurance recovery (minor edit)

Post by Rich H » Thu Oct 31, 2013 5:46 pm

PipeSmoker wrote:Hi, I'm new to the forum, this is my first post!
Welcome!
PipeSmoker wrote:What if the heroes could "heal" more Fatigue than the usual 1 point per night of rest in a safe place, what would you suggest?
Like rolling a common skill test (which one and why)? Degree of success fits in.
Please, let me know if anyone has house-ruled this before or comes up with a good idea.
Cheers!!!
I've thought about this though never used it but I had the idea for areas such as Rivendell or Lorien allowing the PCs to recover more travel fatigue. I played with a couple of options:

1) A fairly straightforward recover based on the basic Heart rating of the character.

2) A slightly more complex one based on an amount recovered of (Current Hope - Shadow) per night, with those characters where Shadow >= Hope being Miserable and therefore only recovering the standard 1 point per night.

Not sure which I'd go with but I'd adopt one of them for special havens and sanctuaries.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

PipeSmoker
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Joined: Thu Oct 31, 2013 4:26 pm

Re: Travel and Endurance recovery (minor edit)

Post by PipeSmoker » Fri Nov 01, 2013 4:02 pm

Nice idea, thank you Rich H!!!
You named Lorien and Rivendell, exactly what comes to mind when you think about removing all sorts of ailment and healing in general...
So what about something resembling "healing corruption", which is a common skill test? Song seems adequate here too, but what else?

EDIT: BTW, very nice fan material out there, Rich!!!

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