A Couple More Questions Regarding Treasure and Such

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Deadmanwalking
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Re: A Couple More Questions Regarding Treasure and Such

Post by Deadmanwalking » Sun Mar 13, 2016 6:59 am

Arinbor wrote:I believe so. Most of my players come from combat heavy RPGs such as Pathfinder and DnD. I try to encourage a lot of RP between characters and NPCs, but it is hard to break them out of the "I just want to roll to convince this guy" without telling me what they want to say. I feel the this system is very RP and interaction heavy and they havent gotten that through their heads yet.
Even in combat, Dwarves are pretty solid if built for it. They're durable as all hell, have pretty decent Parry most times, and do pretty decently at offense if built for it. And with Old Hatred they reap Orcs like a scythe reaps wheat. Seriously, the highest Endurance damage available in the game is a Dwarf with Old Hatred and a Grievous Great Axe vs. orcs.
Arinbor wrote:This backs up what I said before about being RP heavy as well as thinking outside of the box. I think I just need to encourage players to interact with each other more outside of just thinking "well, Im rolling to do this. Why do I need to tell you what I'm saying." That may seem harsh, but I like to know the context of what the palyer is trying to get across and how he is doing it. Simple folk, my group. Not enough meta for them methinks.
As others note, having them narrate how things went after rolling also works pretty well.

Arinbor
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Re: A Couple More Questions Regarding Treasure and Such

Post by Arinbor » Sun Mar 13, 2016 8:45 am

Deadmanwalking wrote:Even in combat, Dwarves are pretty solid if built for it. They're durable as all hell, have pretty decent Parry most times, and do pretty decently at offense if built for it. And with Old Hatred they reap Orcs like a scythe reaps wheat. Seriously, the highest Endurance damage available in the game is a Dwarf with Old Hatred and a Grievous Great Axe vs. orcs.
Yep, the Dwarf player needs to calm his shit haha.
zedturtle wrote:I can't believe I get to say this before Glorelendil for once: The One Ring works great if you have players roll and then narrate the results. Let them roll to convince the guy and then say: "You just got an Extraordinary success; tell me what you said that won the Captain of the Guard over" or "You just failed with the Eye of Sauron showing*... something bad happened, tell me what went wrong."
This is actually a lot better, thanks. I think they will respond to this method a lot more.
Glorelendil wrote:Also, it's a house rule, but I allow invoking (and narrating) traits on Sauron fails to earn an AP. "Because I'm Suspicious I refused to give him my name, making my Persuade go pretty badly."
Wow, I love this. Thanks!

This is all awesome information guys, cheers for the help. I plan on incorporating DoW into my campaign as they finish the adventure they are currently on.
One last thing, how many adventures do you get a group to do before they start a Fellowship Phase, End of Year or no?

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Falenthal
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Re: A Couple More Questions Regarding Treasure and Such

Post by Falenthal » Sun Mar 13, 2016 8:52 am

Arinbor wrote: One last thing, how many adventures do you get a group to do before they start a Fellowship Phase, End of Year or no?
It's usually One Adventure - One Fellowship Phase, unless something special happens. Like two adventures so interlinked that you, as LM, decide there's no time to rest and socialize. See the last two adventures from Tales from Wilderland for an example of this.

If it might be of help to you, here's a report of my own campaign, that has Tales and Darkening interwoven from the beginning, along with a few other fan adventures.
viewtopic.php?f=7&t=2453

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Re: A Couple More Questions Regarding Treasure and Such

Post by Arinbor » Sun Mar 13, 2016 10:17 am

Falenthal wrote:It's usually One Adventure - One Fellowship Phase, unless something special happens. Like two adventures so interlinked that you, as LM, decide there's no time to rest and socialize. See the last two adventures from Tales from Wilderland for an example of this.

If it might be of help to you, here's a report of my own campaign, that has Tales and Darkening interwoven from the beginning, along with a few other fan adventures.
viewtopic.php?f=7&t=2453
Cheers mate, will take a look in the morning. Thanks heaps for the input guys, great to see such a helpful community

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Majestic
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Re: A Couple More Questions Regarding Treasure and Such

Post by Majestic » Wed Mar 16, 2016 8:08 pm

With the shorter adventures in Darkening, I often have a couple of Adventuring Phases before each Fellowship Phase. You can see how I mixed Tales and Darkening if you check out the link in my signature.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

Arinbor
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Re: A Couple More Questions Regarding Treasure and Such

Post by Arinbor » Fri Mar 18, 2016 9:14 am

Majestic wrote:With the shorter adventures in Darkening, I often have a couple of Adventuring Phases before each Fellowship Phase. You can see how I mixed Tales and Darkening if you check out the link in my signature.
Great stuff, cheers mate. I might have to start doing write ups of my campaign as well.

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Rich H
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Re: A Couple More Questions Regarding Treasure and Such

Post by Rich H » Fri Mar 18, 2016 9:53 am

Arinbor wrote:
Majestic wrote:With the shorter adventures in Darkening, I often have a couple of Adventuring Phases before each Fellowship Phase. You can see how I mixed Tales and Darkening if you check out the link in my signature.
Great stuff, cheers mate. I might have to start doing write ups of my campaign as well.
Bit late to the discussion but just to chime in on this... Even if you don't do full write-ups, a summary using the "Tale of Years" found on the character sheet can work wonders for recording the passing of each year and what happened within each of the adventuring and fellowship phases, for recalling events from both and LM and player perspective.

When I get home I'll post an updateale document here, that you could use, and also an example of what I mean from my own campaign.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Kullervo
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Re: A Couple More Questions Regarding Treasure and Such

Post by Kullervo » Fri Mar 18, 2016 2:28 pm

As far as the 'dwarves are inferior' thing... Well, lets go through what happened to me. When we began our campaign, I knew I wanted to play a dwarf no matter what, so it mattered very little to me if they were inferior or not but that didnt stop me from thinking about it anyway. Found out after a while that if you added up all the attribute dots for their common skills, they had the lowest of the bunch - a 17 in total compared to every other culture's 20, and the Mirkwood Elves' 18. Much later, I realize this is because they are specialized, so in the end, if I were to go through the work of calculating the AP spent to get those dots, it will be the same.

With that out of the way, they have the same sum of stat spread as every other non-heroic culture (Well except Dunledings, who have less). I recall -really- not liking the Rewards for Dwarves and really liking the Virtues. So, in order: I disliked and still dislike the Hauberk. Even after about... 6 months? I think? of playing, havent had a time when I failed a protection test by something so specific that that extra 1/2/3 would save me. Axe of Az I have mixed thoughts about since I'm still unsure what happens first - if you make them Weary or if they test for Protection. It would be kind of sad if Weary was after Protection. Otherwise, I suppose its fairly decent - I wanted my dwarf to be a defender, so I cant imagine him without a shield, and sadly dwarves cannot use the long-hafted axe, so that's out. As for the Helm of Awe, it is really, really good, even if I usually end up losing half my endurance for moving out of Defensive Stance where I usually hang out.

Broken Spells are great flavor and are very useful depending on the situation. The Raven virtue is great for story purposes, again, and I really like it, planning to get it soon. As for the three mechanical Virtues... Stiff Neck is the greatest thing the Dwarves have, Virtue or Reward, I think. That thing saved me more times than I care to count. Old Hatred is amazing, as I only have a 1H Axe, at most what I can contribute to the orc-slaying is 15 damage on an extraordinary success, whereas our elf and woodsmen hit for about 9 on a regular attack due to the 2H weapons, and have comparable parry. Its not going to be perfect, this is not meant to be the same. Your players have to understand that. Anyway: As much as I want to like Durin's Way, I cant. There just isnt enough time you spend underground, at least so far. I think we went underground... twice? Over a large amount of modules. It does mention things like using corners and darkness, but I doubt it applies just 'when it is dark' since it specifically mentions 'underground'. Its a specialized thing, again, not meant to be compared to Woodsmen's own Parry+3 which applies... a lot of time.

All in all, I am very satisfied with my character. He isnt quite what I was going for, but I'll just take it as the character having more personality than what I gave him. I certainly wasnt intending to be the cook of the Fellowship when I started his writeup, or for his obsession with cooking every non-sentient critter in Wilderland.

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Re: A Couple More Questions Regarding Treasure and Such

Post by Glorelendil » Fri Mar 18, 2016 2:36 pm

I'm expecting/hoping that...some day...Durin's Way becomes ridiculously useful.

/fingerscrossed
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Falenthal
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Re: A Couple More Questions Regarding Treasure and Such

Post by Falenthal » Fri Mar 18, 2016 2:53 pm

Glorelendil wrote:I'm expecting/hoping that...some day...Durin's Way becomes ridiculously useful.

/fingerscrossed
You're talking about the (hypothetical) Moria Campaign, right?

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