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Glorelendil
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by Glorelendil » Tue Jul 19, 2016 9:03 pm
Beran wrote:aramis wrote:Unless it compromises their willingness to, or ability to, write artistically meritorious materials.
Which sometimes happens when a company manages to break into the D&D market. Some never recover from it...
I was going to rephrase, but don't have to you have put my thoughts quite succinctly. Thank you.
And some people, when trying to break into a new market, end up stuffing cocaine into a DeLorean and trying to drive it up from south america.
I'll bet if we try hard enough we can expand the list of possible terrible outcomes.
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Beran
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by Beran » Tue Jul 19, 2016 9:24 pm
AFAIC it comes down to one of two outlooks.
1) C7 crafts an rpg that make 5E attractive to those role-players who are interested in story and character development.
Or,
2) They introduce fire ball throwing murder hobos into ME.
I know which one I prefer.
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Glorelendil
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by Glorelendil » Tue Jul 19, 2016 9:45 pm
Beran wrote:AFAIC it comes down to one of two outlooks.
1) C7 crafts an rpg that make 5E attractive to those role-players who are interested in story and character development.
Or,
2) They introduce fire ball throwing murder hobos into ME.
I know which one I prefer.
Funny I've been playing in some 5e games, and although I don't like the system/setting as much as TOR I've seen some excellent roleplaying and character development.
And also, funnily enough, I don't recall anybody here advocating (except facetiously) for fireball throwing murder hobos.
And
also....and now we're really wandering into the realm of high humor...you've presented a false dichotomy. There are infinite shades of grey in between those two extremes you've posited.
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Rich H
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- Location: Sheffield, UK
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by Rich H » Tue Jul 19, 2016 9:48 pm
aramis wrote:
Unless it compromises their willingness to, or ability to, write artistically meritorious materials.
Unlike you, I'm good friends with Jon and know him pretty well and I've also worked for C7 so have got to know Andrew and Dom having corresponded about a great many things. I'll therefore take my informed view rather than your uninformed one. Ta.
Glorelendil wrote:And also....and now we're really wandering into the realm of high humor...you've presented a false dichotomy. There are infinite shades of grey in between those two extremes you've posited.
Methinks you're forgetting who you're talking to there mate.
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pridedog
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by pridedog » Wed Jul 20, 2016 7:36 pm
I see them both doing very well and shortly after a conversion to have players and LM DM to convert characters over to one system to another. everyone wins. C7 wins. I win because I know more dnd players than TOR but can still play in ME
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Ghostwriter
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by Ghostwriter » Wed Jul 20, 2016 9:45 pm
I registered just to say I've owned TOR (both editions) since it came out and still haven't found players for it.
My current group, however, has expressed interested in 5e version.
So any news on when this is coming out, or previews we might get?
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Celtic Viking
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by Celtic Viking » Thu Jul 21, 2016 12:12 am
Came here fully for this product and am just signing in to subscribe for updates.
Cheers!
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Andrew
- Site Admin
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by Andrew » Thu Jul 21, 2016 11:31 am
T.S. Luikart wrote:You all joke - but the GM's chapter inn CoC d20 on how to run a horror game was written by John Tynes and it is one of the best (and in the opinion of many game designers I know, the best) ever written on the subject.
I second that. That book has far more good in it than most people give it credit for, and I've frequently found myself returning to its GM section...
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Rich H
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by Rich H » Thu Jul 21, 2016 11:47 am
Andrew wrote:I second that. That book has far more good in it than most people give it credit for, and I've frequently found myself returning to its GM section...
High praise indeed, considering it comes from someone who was the writer* of Dead of Night; the most fun I've had with a horror RPG in a long while.
*Unless I'm mistaken!
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Otaku-sempai
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by Otaku-sempai » Thu Jul 21, 2016 1:33 pm
Andrew wrote:T.S. Luikart wrote:You all joke - but the GM's chapter inn CoC d20 on how to run a horror game was written by John Tynes and it is one of the best (and in the opinion of many game designers I know, the best) ever written on the subject.
I second that. That book has far more good in it than most people give it credit for, and I've frequently found myself returning to its GM section...
I agree, but I don't think that I would ever run a D&D campaign set in a world dominated by the Great Old Ones and Elder Gods. I would stick to their worshippers being minor cultists in the setting, much as in a standard CoC game. They are only a problem if they are not detected and stopped.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
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