Erebor - The Lonely Mountain

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Rich H
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Re: Erebor - The Lonely Mountain

Post by Rich H » Sat Jul 02, 2016 10:25 pm

T.S. Luikart wrote:And third - some clarifying language does seem to have disappeared - it was my original intention that Poisoned adversaries become Weary
Heh, called it. ;) That was what I would've gone with without clarification as it allows another option of making an adversary Wearied without reducing Hate.

Similarly, I really like how the Raven, with a little more investment, can also be used in combat to make an opponent Weary. Thought that was a nice touch.
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Indur Dawndeath
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Re: Erebor - The Lonely Mountain

Post by Indur Dawndeath » Sat Jul 02, 2016 10:51 pm

Greatly book!
I think Grey Delve should have been mentioned under the Grey Mountains description, with a location on the map. Most other locations from previous releases are there.
It would have been nice to get an idea what orcs, trolls or possibly dragons hide there.

Now back to reading :roll:

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Falenthal
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Re: Erebor - The Lonely Mountain

Post by Falenthal » Sat Jul 02, 2016 10:55 pm

Indur Dawndeath wrote:Greatly book!
I think Grey Delve should have been mentioned under the Grey Mountains description, with a location on the map. Most other locations from previous releases are there.
It would have been nice to get an idea what orcs, trolls or possibly dragons hide there.
Agreed!

And I also miss the Dorwinrrim as Playable Culture, although they would have fitted better in the Lake-town supplement. In fact, I think the Dorwinrrim might be a variation of the Men of Esgaroth Culture, as the Dwarves from this supplement are from the ones in the Core Book.

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doctheweasel
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Re: Erebor - The Lonely Mountain

Post by doctheweasel » Sun Jul 03, 2016 7:14 am

The illustration for Mona was very clever, Jon. #dwarfbeadsonwomen

Corvo
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Re: Erebor - The Lonely Mountain

Post by Corvo » Sun Jul 03, 2016 10:34 am

Spotted a minor typo: page 107, on Mòna charachter sheet, the axe is listed as having Edge 10 instead of Eye rune

Glorelendil
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Re: Erebor - The Lonely Mountain

Post by Glorelendil » Sun Jul 03, 2016 10:43 am

Corvo wrote:Spotted a minor typo: page 107, on Mòna charachter sheet, the axe is listed as having Edge 10 instead of Eye rune
She must have already used Dwarven-smithing!
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Terisonen
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Re: Erebor - The Lonely Mountain

Post by Terisonen » Sun Jul 03, 2016 11:43 am

Falenthal wrote:
Indur Dawndeath wrote:Greatly book!
I think Grey Delve should have been mentioned under the Grey Mountains description, with a location on the map. Most other locations from previous releases are there.
It would have been nice to get an idea what orcs, trolls or possibly dragons hide there.
Agreed!

And I also miss the Dorwinrrim as Playable Culture, although they would have fitted better in the Lake-town supplement. In fact, I think the Dorwinrrim might be a variation of the Men of Esgaroth Culture, as the Dwarves from this supplement are from the ones in the Core Book.
Not really, as we don't ever have any characters in Tolkien canon who were Dorwinrim. We know that they exist, like the sea of Rhun, but nothing else, save they make powerfull wine. A bit short to define a culture, and it seem's to me that's may be out of the scope of the right and copyright Cubicle7 had deal with.
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Falenthal
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Re: Erebor - The Lonely Mountain

Post by Falenthal » Sun Jul 03, 2016 12:06 pm

Terisonen wrote:and it seem's to me that's may be out of the scope of the right and copyright Cubicle7 had deal with.
You're right, there.

Only that, if we already have Una in our games, I'd wish we could go a bit further...

Besides, wine-sellers from a merchant culture that lives by an inner sea... that's an italo-spanish culture for sure.
They'd have 4 starting skill ranks at football.

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Re: Erebor - The Lonely Mountain

Post by Glorelendil » Sun Jul 03, 2016 12:11 pm

Falenthal wrote: Besides, wine-sellers from a merchant culture that lives by an inner sea... that's an italo-spanish culture for sure.
They'd have 4 starting skill ranks at football.
Cultural Blessing: Diving
When an Adversary attacks you and misses, at the cost of receiving one Shadow point you may pretend to have received a mortal wound and thus appear to be no threat, causing the adversary to engage with a different target.
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Falenthal
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Re: Erebor - The Lonely Mountain

Post by Falenthal » Sun Jul 03, 2016 12:16 pm

Glorelendil wrote:
Falenthal wrote: Besides, wine-sellers from a merchant culture that lives by an inner sea... that's an italo-spanish culture for sure.
They'd have 4 starting skill ranks at football.
Cultural Blessing: Diving
When an Adversary attacks you and misses, at the cost of receiving one Shadow point you may pretend to have received a mortal wound and thus appear to be no threat, causing the adversary to engage with a different target.
That's what we call in football "a righteous penalty, referee!".

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