Havinor wrote:Excellent, thanks for the replies guys. I see your point Bluejay, the Elves that feature in the books do tend to be heroes in their own right and usually have been around for hundreds/thousands of years, so its acceptable that these characters would be more powerful.
I played MERP and the Decipher LOTR game. Both were ok, but I felt they were a bit clumsy, obviously adapted from other systems, so I'm looking forward to seeing how TOR works. I'm afraid I may bore you guys with questions over the next week until the books arrive

MERP was a great game, and had great information, too bad they didn't match. (It was the light version of Rolemaster.)
Decipher's was the same engine as their Star Trek.... which was also mediocre.
Don't worry about boring us... what gamer doesn't love talking the upsides of a favorite game?
Also, in looking at the ages of Mirkwood Elf PC's, "Adventuring Age: 100-500" (2E, p 58)
As compared to Rivendell Elves "Adventuring Age: 500-1000" (Rivendell, p 131)
Not one of the PC types is of the Firstborn
generation (who would be born in the First or Second Age, generally)... In fact, all the Elven PC's are intended to have been born in the last half of the third age. The special rules for Arwen and Elrond give us a taste of the true power of a legend walking. As does the rule for spending some quality time chatting with Mithrandir...
Even so, an aroused ire in a somewhat experienced PC Mirkwood Elf can be a terrible thing... Elf-light has some potent upgrades.
Also note: the game can, but doesn't "out of the box," support playing the more derring-do tone of the PJ movies...
just add a few maneuvers (volley, shield bash, melee shot), and be liberal with the uses of distinctive features and specialties.