Rich H's TOR Resources
Re: Rich H's TOR Resources
Are these documents available in any other way ? Possibly by e-mail or something like that?
Re: Rich H's TOR Resources
I have a copy of some of Rich's stuff and others (e.g. the rules for large scale 'Mythic Battles') archived at http://stuartrjohnson.co.uk/tor/fan-materials/. I hope that gives you what you're looking for, at least until Rich releases new and improved versions!BuddhaCAT wrote:Are these documents available in any other way ? Possibly by e-mail or something like that?
Stuart
A Palantir for TOR: search forum discussions (both current and archived) and beyond...
Re: Rich H's TOR Resources
Just to point out that other copies that people have will be out of date in places as they have been through extensive play testing since then. It's why I removed them from dropbox in the first place.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: Rich H's TOR Resources
Nuts. I was just looking up the Patron rules you had when everything vanished. Darnit.
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Re: Rich H's TOR Resources
Hey! You're still around!Angelalex242 wrote:Nuts. I was just looking up the Patron rules you had when everything vanished. Darnit.
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator
Re: Rich H's TOR Resources
Hi there - just wondering if it's possible to get a copy of To Journey's End and the Eagles' Eyrie?
"Journey's End" pops up in so many comments (in this topic and others) as a great alternative adventure to start with; however, I can't seem to find it anywhere on the web.
"Journey's End" pops up in so many comments (in this topic and others) as a great alternative adventure to start with; however, I can't seem to find it anywhere on the web.
Re: Rich H's TOR Resources
I'm sorry there isn't. I no longer have a copy of the adventure that has the bits removed from it that were lifted directly from other published adventures. TJEatEE was always an a combination of new material and material from adventures such as The Marsh Bell and Don't Leave the Path which I didn't like and weren't going to use in their entirety for my campaign. It was just shared here for people who felt the same but the elements used from those adventures were removed for the public copy and just referred to in the body of the document.elorente wrote: ↑Sun Mar 19, 2017 9:02 pmHi there - just wondering if it's possible to get a copy of To Journey's End and the Eagles' Eyrie?
"Journey's End" pops up in so many comments (in this topic and others) as a great alternative adventure to start with; however, I can't seem to find it anywhere on the web.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Rich H's TOR Resources
I've had lots of PMs regarding the additional rules pdfs and the like that I've posted with people asking me what else I use and could I share them. Have therefore gone through them and updated accordingly.
User note: TOR works absolutely fine without any of these additional or amended rules. And all these rules are used together - using some and not others may cause significant issues. As with all amending/house rules, they are specific to my game and players so use with caution and only once you've mastered the RAW.
A Guide to Trait Usage: https://www.dropbox.com/s/b9ic0pl1t0hhw ... e.pdf?dl=0 [this one is fine to use with the RAW - it provides a bit of advice and support to LM and players alike on how to use and invoke traits]
A Guide to Dale: https://www.dropbox.com/s/nmok5kyz1qe6x ... 9.pdf?dl=0 [this guide contains additional information for Dale and is complementary to the Erebor supplement. You really need that book to get full use out of this one. This is an updated version from the original one I worked on many moons ago and is more of an expansion to C7's official material than a replacement. Any contradictory information in it is specific to my campaign so can be ignored]
Maps of the Dalelands: https://www.dropbox.com/s/gaucs0su1ihhl ... s.jpg?dl=0 and https://www.dropbox.com/s/5afs0mcmujk8n ... s.jpg?dl=0 [support material for the above guide]
As we're linking to maps at the moment, here a nice Moria one: https://www.dropbox.com/s/45r4rvwnh29wq ... a.jpg?dl=0
To Journey's End and the Eagles' Eyrie: https://www.dropbox.com/s/p7m6dmkmkwn28 ... e.pdf?dl=0 [this adventure combines elements of published adventures (The Marsh Bell, Don't Leave the Path, etc] and references/text relating to those are referred to in red commentary. In order to use fully you'll therefore need those adventures in order to refer to the text that doesn't exist in this pdf]
Additional Character Options: https://www.dropbox.com/s/fwud028ktlqpv ... s.pdf?dl=0 [a document containing some additional rules/options I use in my campaign to give the players more things to spend their XP on and to give a little more variation to characters. Some Rewards/Boons/Virtues for cultures are referenced in this document and they can be found in the next document link]
Heroic Cultures of Wilderland: https://www.dropbox.com/s/kw8u5zn4lewmi ... d.pdf?dl=0 [a document containing the additional Boons and houseruled Virtues and Rewards (where applicable) for each culture. There's also the Leofrings culture (by 'Halbarad' included aswell as a Dorwinion one. The Adventurer's Companion is required to use this document as it refers to some cultures within it. I've not done a document for cultures outside Wilderland yet as they aren't relevant to my campaign]
Additional Rules: https://www.dropbox.com/s/n6doog3n4q4ko ... s.pdf?dl=0 [this document contains supplementary rules for the Loremaster that I use in my game. Rules for combat, journeys and encounters can be found in further PDFs]
Combat Options: https://www.dropbox.com/s/vw98igel5ovuy ... s.pdf?dl=0 [document containing the extra rules I use for combat. Note that I don't use all the combat tasks present in the Adventurer's Companion, just some of them, so not sure how these would interact with those. Also, I use *all* of these rules; leaving some out may imbalance other options]
Journeys (edit): https://www.dropbox.com/s/fz6hxk0za0je6 ... 9.pdf?dl=0 [my house ruled Journey rules. This document is heavily edited, just containing the hard rules and not much additional text (unless it relates to sections of mechanics found outside of the RAW. To get full benefit of these rules you'll need to pick up Adventures in Middle-earth as these are a bit of a hybrid of the TOR rules, AiMe and other ideas]
Encounters (edit): https://www.dropbox.com/s/3gar87joopdt0 ... 9.pdf?dl=0 [same thing goes for this document as for the 'Journeys' one. You definitely need the AiMe rules as this won't make a lot of sense if you don't have a copy]
Herbs and Healing: https://www.dropbox.com/s/oky0ym02jsxyf ... g.pdf?dl=0 [a combination of rules for herbs and healing that I've compiled from various sources]
Probably worth mentioning here that I also use zed's The Ways of Magic rules and James Brown's Mythic Battles rules. Both fantastic additions to the game and highly recommended!
Hobbit Cricket: https://www.dropbox.com/s/9o4d5ju2xvn99 ... t.pdf?dl=0 [created as a bit of fun but they do actually work and make for a fun subgame - assuming your LM and players understand cricket!]
Player Aids Pack: https://www.dropbox.com/s/tzv37uvl7zafj ... s.zip?dl=0 [these are a collection of player aids for the game (things like scratch sheets, combat cards, etc). I've done RAW versions where applicable as well as once to use with my above rules]
Game Aids Pack: https://www.dropbox.com/s/63d3cf4o4qva8 ... s.zip?dl=0 [like the player aids zip file above, these are more LM focussed and contain both RAW and my own versions where applicable]
Template and Graphic Pack: https://www.dropbox.com/s/t28g5pz0vrt2d ... k.zip?dl=0 [useful set of files if you want to create documents/pdfs like mine above - so a collection of templates, etc]
Think that's about all I can share/have to hand.
User note: TOR works absolutely fine without any of these additional or amended rules. And all these rules are used together - using some and not others may cause significant issues. As with all amending/house rules, they are specific to my game and players so use with caution and only once you've mastered the RAW.
A Guide to Trait Usage: https://www.dropbox.com/s/b9ic0pl1t0hhw ... e.pdf?dl=0 [this one is fine to use with the RAW - it provides a bit of advice and support to LM and players alike on how to use and invoke traits]
A Guide to Dale: https://www.dropbox.com/s/nmok5kyz1qe6x ... 9.pdf?dl=0 [this guide contains additional information for Dale and is complementary to the Erebor supplement. You really need that book to get full use out of this one. This is an updated version from the original one I worked on many moons ago and is more of an expansion to C7's official material than a replacement. Any contradictory information in it is specific to my campaign so can be ignored]
Maps of the Dalelands: https://www.dropbox.com/s/gaucs0su1ihhl ... s.jpg?dl=0 and https://www.dropbox.com/s/5afs0mcmujk8n ... s.jpg?dl=0 [support material for the above guide]
As we're linking to maps at the moment, here a nice Moria one: https://www.dropbox.com/s/45r4rvwnh29wq ... a.jpg?dl=0
To Journey's End and the Eagles' Eyrie: https://www.dropbox.com/s/p7m6dmkmkwn28 ... e.pdf?dl=0 [this adventure combines elements of published adventures (The Marsh Bell, Don't Leave the Path, etc] and references/text relating to those are referred to in red commentary. In order to use fully you'll therefore need those adventures in order to refer to the text that doesn't exist in this pdf]
Additional Character Options: https://www.dropbox.com/s/fwud028ktlqpv ... s.pdf?dl=0 [a document containing some additional rules/options I use in my campaign to give the players more things to spend their XP on and to give a little more variation to characters. Some Rewards/Boons/Virtues for cultures are referenced in this document and they can be found in the next document link]
Heroic Cultures of Wilderland: https://www.dropbox.com/s/kw8u5zn4lewmi ... d.pdf?dl=0 [a document containing the additional Boons and houseruled Virtues and Rewards (where applicable) for each culture. There's also the Leofrings culture (by 'Halbarad' included aswell as a Dorwinion one. The Adventurer's Companion is required to use this document as it refers to some cultures within it. I've not done a document for cultures outside Wilderland yet as they aren't relevant to my campaign]
Additional Rules: https://www.dropbox.com/s/n6doog3n4q4ko ... s.pdf?dl=0 [this document contains supplementary rules for the Loremaster that I use in my game. Rules for combat, journeys and encounters can be found in further PDFs]
Combat Options: https://www.dropbox.com/s/vw98igel5ovuy ... s.pdf?dl=0 [document containing the extra rules I use for combat. Note that I don't use all the combat tasks present in the Adventurer's Companion, just some of them, so not sure how these would interact with those. Also, I use *all* of these rules; leaving some out may imbalance other options]
Journeys (edit): https://www.dropbox.com/s/fz6hxk0za0je6 ... 9.pdf?dl=0 [my house ruled Journey rules. This document is heavily edited, just containing the hard rules and not much additional text (unless it relates to sections of mechanics found outside of the RAW. To get full benefit of these rules you'll need to pick up Adventures in Middle-earth as these are a bit of a hybrid of the TOR rules, AiMe and other ideas]
Encounters (edit): https://www.dropbox.com/s/3gar87joopdt0 ... 9.pdf?dl=0 [same thing goes for this document as for the 'Journeys' one. You definitely need the AiMe rules as this won't make a lot of sense if you don't have a copy]
Herbs and Healing: https://www.dropbox.com/s/oky0ym02jsxyf ... g.pdf?dl=0 [a combination of rules for herbs and healing that I've compiled from various sources]
Probably worth mentioning here that I also use zed's The Ways of Magic rules and James Brown's Mythic Battles rules. Both fantastic additions to the game and highly recommended!
Hobbit Cricket: https://www.dropbox.com/s/9o4d5ju2xvn99 ... t.pdf?dl=0 [created as a bit of fun but they do actually work and make for a fun subgame - assuming your LM and players understand cricket!]
Player Aids Pack: https://www.dropbox.com/s/tzv37uvl7zafj ... s.zip?dl=0 [these are a collection of player aids for the game (things like scratch sheets, combat cards, etc). I've done RAW versions where applicable as well as once to use with my above rules]
Game Aids Pack: https://www.dropbox.com/s/63d3cf4o4qva8 ... s.zip?dl=0 [like the player aids zip file above, these are more LM focussed and contain both RAW and my own versions where applicable]
Template and Graphic Pack: https://www.dropbox.com/s/t28g5pz0vrt2d ... k.zip?dl=0 [useful set of files if you want to create documents/pdfs like mine above - so a collection of templates, etc]
Think that's about all I can share/have to hand.
Last edited by Rich H on Mon May 15, 2017 3:08 pm, edited 2 times in total.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Rich H's TOR Resources
You're welcome but like I said, use with caution; with exception of the Trait Usage and Dale guides the rest aren't at all needed to play TOR. They are just a collection of what things work for me. If you use them without first understanding (and playing) the original RAW (rules as written) then you'll likely ruin the game.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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