finarvyn wrote:Here's my situation: I've owned a copy of TOR since it first came out. I bought the slipcase edition and GM screen and Lake-Town and Tales of the Wilderlands and extra dice. I've skimmed through the rules but haven't actually played The One Ring. I love the artwork maps and the overall philosophy and concept of TOR, but no one I know plays the game and so I never got around to doing more than looking at my rulebooks. While I haven't played, the TOR rules seem to fit Middle-earth better than MERP or the Decipher game or any other rules set I've seen so far.
Reading about the new 5E Middle-earth release this summer has gotten me excited about Middle-earth again, and I dusted off my old stuff and was looking through it again.I'm torn at this point on where to go with the game, and wanted some feedback.
I see three general options I might pursue:
(1) I'm considering trying to catch up with TOR. I downloaded the 1E to 2E PDF that should tell me how to upgrade my slipcase rules to the current rules. I've considered buying all of the TOR supplement rulebooks, but I'm behind by quite a few so the cost involved would be enough to make me think about it rather than just buy everything.
(2) I'm considering just holding off on TOR and waiting for the 5E Middle-earth rules to come out. This requires a smaller financial outlay (at least at the start) but also involves having to wait a lot longer for product. The other advantage is that I wouldn't have to learn a new rules set, and 5E is being run at my local game store whereas TOR is not.
(3) I could, of course, do both.
I guess a lot of what I'm wondering is what to do with the two product lines. Am I in a situation where I ought to choose one direction or the other, or are we looking at universal products which could be used as sourcebooks for both rules sets simultaneously, or do we really have any idea at this point what to expect when the new rules come out?
Keep in mind - what's played at the game store is most likely not just 5E, but
5E Adventurer's League. it's a crowd that makes a great recruiting pool, but I wouldn't count on playing an ME 5E on wednesdays, fridays nor saturdays at the store... (Wed is Encounters, Sat is expeditions, and fridays are the usual MTG nights.) Why? because the store gets discounts on their MTG purchases for the amount of Wizards Organized Play events run... and ME 5E is unlikely (but not impossibly) to be included in WotC's Organized Play systems. It's in the store's interests to not let you play something else during those times.
So, you'll need to recruit players either way.
Noting that I think you're the same fInarvyn from OSTrek and Trollbridge... the following presumes you are...
Assuming you are the same Finarvyn, You've shown a strong taste, just shy of a preference, for Old School systems, and while 5E isn't Old School, it's definitely closer than is TOR to Old School. It's probably worth waiting to see if ME5 is worthy, because you're more likely to find players for it if it is.
On the other hand, TOR is freaking awesome, and really nails the feel, in ways that I can't see ANY reasonably familiar to D&D 5E generating the same level of Tolkienian feel... it's proof positive that Rules Matter. You don't need anything more to actually play what you have... Recruit a few now. Post a Request for Players and see who calls...
TOR, as written, is a magical thing if you let it run the way it intends.