I guess you could come up with some mechanical effects, but in our game the rich hero already have the silver lamp if light is needed and the fine clothes required for court.zedturtle wrote:I appreciate what you're saying, but I guess what I'm talking about are mechanisms to (permanently) upgrade your personal Standard of Living. A Martial character can become Prosperous, but what happens when a Rich hero upgrades herself? Producing Treasure instead is not a bad answer, but I was looking more for a descriptor than anything else.
What I'm saying is that it could become confusing if a hero is so wealthy that she can buy single rooms for every member of the party every day for every adventure phase, always rent boats, packhorses and such. But NOT pay for a bird in a cage or traps on sale from a trader in the Company of the Wain.
What I'm really saying is that more wealth than what a Rich person is travelling with is represented by treasure.
Of course just my opinion