"Poor" standard of living?
- mirkwoodfalcon
- Posts: 126
- Joined: Mon Oct 13, 2014 5:52 pm
"Poor" standard of living?
Good afternoon all,
In my re-reading through of the Core Rules, I've noticed an odd errata that is bothering me. On page 34 it states that "The game ranks the average economic status of a folk in five tiers: Poor, Frugal, Martial, Prosperous, and finally Rich." Additionally, on pg 120 the "poor" standard of living is more fully fleshed out, and it is even present in the table of what certain standards of living can afford. However, I have never encountered a culture or a character or a temporary effect that utilizes the "poor" standard of living. I looked in the Core, Horse-lords, Rivendell, Lake-town, and Erebor (all of which introduce new cultures), as well as Heart of the Wild (which contains variants of cultures.) Still no mention of the poor standard of living. I even searched through Darkening of Mirkwood to see if maybe a drought or plague temporarily reduced a culture's standard of living, but no luck there either.
I had a suspicion that maybe Dunlendings, or Dwarves of the Grey Mountains would be "Poor" but they are marked as "Frugal."
What should be made of this? Is this an unintentional mistake, or perhaps a cryptic hint that we will see an incredibly poor culture in the future?
In my re-reading through of the Core Rules, I've noticed an odd errata that is bothering me. On page 34 it states that "The game ranks the average economic status of a folk in five tiers: Poor, Frugal, Martial, Prosperous, and finally Rich." Additionally, on pg 120 the "poor" standard of living is more fully fleshed out, and it is even present in the table of what certain standards of living can afford. However, I have never encountered a culture or a character or a temporary effect that utilizes the "poor" standard of living. I looked in the Core, Horse-lords, Rivendell, Lake-town, and Erebor (all of which introduce new cultures), as well as Heart of the Wild (which contains variants of cultures.) Still no mention of the poor standard of living. I even searched through Darkening of Mirkwood to see if maybe a drought or plague temporarily reduced a culture's standard of living, but no luck there either.
I had a suspicion that maybe Dunlendings, or Dwarves of the Grey Mountains would be "Poor" but they are marked as "Frugal."
What should be made of this? Is this an unintentional mistake, or perhaps a cryptic hint that we will see an incredibly poor culture in the future?
“...his old life lay behind in the mists, dark adventure lay in front...”
Re: "Poor" standard of living?
Could be future proofing for a later culture but also likely that it gives LMs an option to reduce someone's standard of living below that of their culture if circumstances in a campaign prompted the need. Also, it's a useful guide to describe specific individuals or hamlets that may be poor as opposed to the standard level of the culture they may be long to.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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Re: "Poor" standard of living?
Interesting. It seems as though the Wild Hobbits of the Anduin should have a Poor standard of living if anyone does (as might the Woses), but they are given as Frugal as well.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
- Indur Dawndeath
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Re: "Poor" standard of living?
I've seen effects that reduce Standard of Living for the remaining Adventure Phase if the player lose money in gambling in Ruins... Company of the Wain if I remember correctly.
I reduced all my players to Poor, then they surrendered to a group of bandits who robbed them of all valuables.
I think it is nice to have the description available and use it in the game...
I reduced all my players to Poor, then they surrendered to a group of bandits who robbed them of all valuables.
I think it is nice to have the description available and use it in the game...
One game to rule them all: TOR
- mirkwoodfalcon
- Posts: 126
- Joined: Mon Oct 13, 2014 5:52 pm
Re: "Poor" standard of living?
Ah, thank you! I do see references to poor on pg 77 of Ruins of the North, and on pg 80 I see the Standard of Living reduction spelled out. How did it affect gameplay when you lowered folks to Poor, out of curiosity?Indur Dawndeath wrote:I've seen effects that reduce Standard of Living for the remaining Adventure Phase if the player lose money in gambling in Ruins... Company of the Wain if I remember correctly.
I reduced all my players to Poor, then they surrendered to a group of bandits who robbed them of all valuables.
I think it is nice to have the description available and use it in the game...
“...his old life lay behind in the mists, dark adventure lay in front...”
Re: "Poor" standard of living?
Frugal means not having luxuries or money to pay for anything while traveling, but you have enough to live comfortably, though simply.Otaku-sempai wrote:It seems as though the Wild Hobbits of the Anduin should have a Poor standard of living if anyone does (as might the Woses), but they are given as Frugal as well.
Poor means you're struggling to survive. Not only can you not pay for anything while traveling, you also can't pay for starting equipment! Clearly, this is not suitable for a starting adventurer, and doesn't describe the wild hobbits' lifestyle. I wouldn't expect it to describe the Woses, either—they're (apparently) not struggling to survive; they're just primitive. Woses would be Frugal as well.
No permanent culture would be Poor or it would disappear. At most, Poor is a temporary condition.
Re: "Poor" standard of living?
Frankly, I don't see how it would, unless you were to take away all that character's equipment as well, which wouldn't really be fair.mirkwoodfalcon wrote:How did it affect gameplay when you lowered folks to Poor, out of curiosity?
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Re: "Poor" standard of living?
I see what you mean; I was viewing it purely in monetary terms.Stormcrow wrote:Poor means you're struggling to survive. Not only can you not pay for anything while traveling, you also can't pay for starting equipment! Clearly, this is not suitable for a starting adventurer, and doesn't describe the wild hobbits' lifestyle. I wouldn't expect it to describe the Woses, either—they're (apparently) not struggling to survive; they're just primitive. Woses would be Frugal as well.
No permanent culture would be Poor or it would disappear. At most, Poor is a temporary condition.
"Far, far below the deepest delvings of the Dwarves, the world is gnawed by nameless things. Even Sauron knows them not. They are older than he."
Re: "Poor" standard of living?
I can see in certain circumstances how a character could run out of funds and be unable to pay their way. Additionally, a character's clothes and equipment could become worn etc but that would only give the appearance of a drop in Standard of Living. Perhaps such things could effect certain encounters though.Otaku-sempai wrote:I see what you mean; I was viewing it purely in monetary terms.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
- Indur Dawndeath
- Posts: 467
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- Location: Denmark
Re: "Poor" standard of living?
They immediately went after the bandits with sticks and staffs to reclaim the lost property. They managed to steal back some of the equipment, but not any money, so they remaind poor.mirkwoodfalcon wrote:Ah, thank you! I do see references to poor on pg 77 of Ruins of the North, and on pg 80 I see the Standard of Living reduction spelled out. How did it affect gameplay when you lowered folks to Poor, out of curiosity?Indur Dawndeath wrote:I've seen effects that reduce Standard of Living for the remaining Adventure Phase if the player lose money in gambling in Ruins... Company of the Wain if I remember correctly.
I reduced all my players to Poor, then they surrendered to a group of bandits who robbed them of all valuables.
I think it is nice to have the description available and use it in the game...
Later they got a reward for helping Ceawin, and everybody spend their treasure to regain missing armour and pocket money, so I'd say that they really hated being poor!
It was flavour mostly, not so many mechanical effects, but they had to cope with being without armours for a while...
I'll use the reduction again, if a situation warrants it, because it was fun seeing the creativity when they were crafting makeshift weapons and foraging for food
One game to rule them all: TOR
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