... But not me? Well then, in that case:zedturtle wrote:I agree with Glorelendil and Stormcrow

Don't say I don't put effort into my insults; I picked one with a Tolkien appropriate font just for ya.

... But not me? Well then, in that case:zedturtle wrote:I agree with Glorelendil and Stormcrow
You should. If convincing a Loremaster character to do something is moderate difficulty (TN 14), then convincing the same character while handing over a bag of gold (if the character appreciates that sort of thing) should lower the difficulty. I just don't think that smooth-talking players should get lower difficulties than less verbose players.zedturtle wrote:I agree with Glorelendil and Stormcrow (though I confess that I'm still tempted to lower difficulties if a hero engages with the game world...
...on occasion, and as a reward for truly excellent ideas. I assume that if the player says, "I try to persuade the guard" he means that his character is going to try as hard as he can. So if the player wants to actually modify the TN he's going to have to come up with something pretty compelling. (And, yes, forking over Treasure might count.)Stormcrow wrote:You should.zedturtle wrote:I agree with Glorelendil and Stormcrow (though I confess that I'm still tempted to lower difficulties if a hero engages with the game world...
I would grant autosuccess on some tests if the hero trigger some predetermined key words. Like mentioning Gandalf when asking Bilbo for advice. But never on the fly. I prepare a few keywords for each encounter. Some are autofailures, some are autosuccesses. The same with specific skills, such as Awe to impress Raenar will autofail.kdresser wrote:Thank you for the replies! Yes, Zedturtle thank you for clarifying. I think I was rolling "acting ability" and "clever ideas" into one category when they are clearly different. So, most of you rarely (if ever) reward good acting...but are likely to reward a clever idea, rouse, careful choice of wording, etc by decreasing the difficulty of the target number? Did I hear that correctly? Does anyone ever reward automatic successes for incredibly clever ideas (i.e. a brilliant rouse to trick a troll spelled out in detail that you could easily see working in ME...or a clever choice of words to get a King to agree to let you free without killing you on the way out...etc)?
I fully understand I have the freedom to do whatever I want, but I've never LM'd before so I'm curious to know what experienced Loremaster's choose to do.
Player characters try as hard as they can to perform the action the player has declared they perform. They don't have clever ideas on their own. If a player doesn't declare that his character offers the guard a bribe, then his character doesn't offer the guard a bribe, no matter how much that would help the roll.I assume that if the player says, "I try to persuade the guard" he means that his character is going to try as hard as he can.
Agreed. The gaming group is setting out the approach and/or what's at stake. The skill(s) to be used and the TN is then derived from that. Rolls are made and the results are then role-played*.Stormcrow wrote:I would never allow player to just say "I Persuade the guard." Your basic argument has to be given; it can't be abstracted into a roll. I'd argue that that's the "description" called for in the rules.
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