
-E.
So...there's a shifty-looking Big Person in a travel-stained cloak, wearing a big sword, sneaking through the Shire? Could be trouble!Falenthal wrote:Depends on how much you want to keep it a sort of "victorian-style" atmosphere, even with some humour.
The group runs out of handkerchiefs and get a reduction to the next Encounter's Tolerance.
Needing to stealthy approach the mushrooms, they spot one of the Big Folk (a Ranger!) sneaking too... heading their direction.
Well, it is supposed to be a story a Hobbit tells, and then played as a flashback, so I would avoid TPK.Glorelendil wrote:Lost and frightened Huorn somewhere in the northern shire (c.f. Ted Sandyman). Can be resolved through social skills with lucky rolls. Otherwise...well, you did say it was just an interlude, right? So TPK not a big deal?
Yes to all of this.Falenthal wrote:Being serious, I really think that The Shire should be a region where the Eye of Sauron has no interest and, therefore, should be free of this rule. Remember that, when Gollum is tortured and names The Shire, Sauron doesn't even know where this country is and sends his Ringwraiths first to the Gladden Fields.
The Shire is free of all malice, both from Sauron and from the Wild/the terrain, and that's why it's so important for Gandalf and the Rangers.
I would keep Revelation episodes, and dangerous Hazards, for those parts of the Shire that really are in the boundaries (Old Wood, of course, but also the North Downs and such).
Only if you want to introduce Saruman's ruffians in your series of adventures should there be anything resembling mortal danger (and not even that at my eyes) within The Shire. Saruman's ruffians should be more bullies from High School than cold blood killers. They also don't want to call the attention of the Rangers, remember.
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