Heavy Hitters

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
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Rich H
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Location: Sheffield, UK

Re: Heavy Hitters

Post by Rich H » Fri Dec 06, 2013 6:19 pm

Angelalex242 wrote:Well, having Bilbo and the 13 dwarves as PCs means you can literally play the Hobbit. Ditto the 8 members of the Fellowship of the Ring for playing LOTR.
I refer the right 'onourable gentleman to DM of the Rings: http://www.shamusyoung.com/twentysidedtale/?p=612

Let that be a lesson for thee and all others!
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Mim
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Re: Heavy Hitters

Post by Mim » Fri Dec 06, 2013 7:58 pm

I laugh every time I read this - well posted Rich :lol:

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Mim
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Re: Heavy Hitters

Post by Mim » Fri Dec 06, 2013 7:59 pm

I have to agree with Beleg. Having a player run Gandalf or anyone like him (in terms of power) causes endless problems. The other players will inevitably resent him, & he will dominate your game :)

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James Harrison
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Re: Heavy Hitters

Post by James Harrison » Fri Dec 06, 2013 8:28 pm

Yeah, Gandalf would be a LM character for sure... unless you were playing freeform with very story based players...

Angelalex242
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Re: Heavy Hitters

Post by Angelalex242 » Fri Dec 06, 2013 9:38 pm

Name: Samwise Gamgee

Culture: Hobbit of the Shire Standard of Living: Prosperous
Cultural blessing: Hobbit-sense
Calling: Warden
Shadow weakness: Lure of Power
Specialties: Cooking, Gardener, Shadow-lore
Distinctive features: Eager, Trusty
Body: 3 Heart: 6 Wits: 5
Body (favoured): 6 Heart (favoured): 8 Wits (favoured): 6

-Common Skills-
  • Awe: 0 Inspire: 2 Persuade: 3
  • Athletics: 0 Travel: 2 Stealth: 3
  • Awareness: 3 Insight: 1 Search: 2
  • Explore: 0 Healing: 3 Hunting: 0
  • Song: 2 Courtesy: 3 Riddle: 2
  • Craft: 3 Battle: 0 Lore: 0
-Weapon Skills-
  • Short sword: 4
  • Dagger: 1
  • Bow: 1


-Rewards-: King’s Blade, Lucky Armour, Fell
-Virtues-: Tough in the Fibre, Brave at a Pinch, Small Folk

-Gear-
  • Short sword damage: 5 edge: 10 injury: 16 enc: 1
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Leather corslet enc: 8
Endurance: 22 Starting Endurance: 22
Fatigue from Encumbrance: 10 Fatigue from Travel: 0 Total Fatigue: 10
Hope: 18 Starting Hope: 18
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 2 Headgear: 0
Parry: 5 (6 with small)
Shield: 0
Damage: 0
Ranged: 0
Wisdom: 4
Valour: 4
Experience: 0 Total Experience: 52
Fellowship: 0
Advancement: 0
Treasure: 0
Standing: 1/5 (servant at first, Mayor later...)

I was undecided about calling, but eventually decided Sam counted as a Warden because his purpose in life is to protect Frodo. He is less wise then his master, but still wise enough to have the 3 virtues all hobbits in the main party have cause they never would've survived without them. His craft skill is mostly about 'crafting a garden', and his healing skill represents the medical work he has to do keep Frodo going. Inspire is also there to keep Frodo going. His King's Blade has different properties then Sting because it's a Barrow Blade as opposed to the Gondolin blade Sting. He's also a much better swordshobbit then Frodo. Favored Wits got the weak bonus because Samwise literally means 'halfwit.' However, his base stats are based off 'wandering farmer', which fits a gardener best. Persuade represents the fact he got elected Mayor For Life more or less.
Last edited by Angelalex242 on Sun Dec 15, 2013 6:01 am, edited 1 time in total.

Angelalex242
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Re: Heavy Hitters

Post by Angelalex242 » Fri Dec 06, 2013 11:16 pm

Name: Merry Brandybuck

Culture: Hobbit of the Shire Standard of Living: Prosperous
Cultural blessing: Hobbit-sense
Calling: Wanderer Shadow weakness: Wandering-madness
Specialties: Herb-lore, Smoking, Folk-lore
Distinctive features: Energetic, Merry
Body: 4 Heart: 6 Wits: 4
Body (favoured): 7 Heart (favoured): 7 Wits (favoured): 6

-Common Skills-
  • Awe: 2 Inspire: 0 Persuade: 2
  • Athletics: 2 Travel: 2 Stealth: 3
  • Awareness: 2 Insight: 1 Search: 2
  • Explore: 3 Healing: 0 Hunting: 2
  • Song: 2 Courtesy: 3 Riddle: 2
  • Craft: 0 Battle: 3 Lore: 0
-Weapon Skills-
  • Short sword: 4
  • Bow: 1
  • Dagger: 1

-Rewards-: King’s Blade, Lucky Armour, Fell
-Virtues-: Tough in the Fibre, Brave at a Pinch, Small Folk
-Gear-
  • Short sword damage: 5 edge: 10 injury: 16 enc: 1
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Mail shirt enc: 12
Endurance: 22 Starting Endurance: 22
Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14
Hope: 18 Starting Hope: 18
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 0
Parry: 4 (6 with small, but remember he's dwarf sized)
Shield: 0
Damage: 0
Ranged: 0
Wisdom: 4
Valour: 4
Experience: 0 Total Experience: 52
Fellowship: 0
Advancement: 0
Treasure: 0
Standing: 4

Merry is part Hobbit, part Rider of Rohan. He took down the friggin Witch King of Angmar with Eowyn, and is suitably buff in recognition of that. His skills are very 'Rohanish' which is why he fits in so well there. He has identical rewards and virtues with Sam (He has the exact same Barrow Blade), but his Lucky Armor is metal, as he got it in Rohan. Note his 'small' virtue applies less often, due to the Entwashes he drank, Merry is technically dwarf sized instead of Hobbit sized.
Last edited by Angelalex242 on Sun Dec 15, 2013 6:01 am, edited 1 time in total.

Angelalex242
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Location: Valinor

Re: Heavy Hitters

Post by Angelalex242 » Fri Dec 06, 2013 11:31 pm

Name: Pippin Took

Culture: Hobbit of the Shire Standard of Living: Prosperous
Cultural blessing: Hobbit-sense
Calling: Treasure-Hunter Shadow weakness: Dragon-sickness
Specialties: Smoking, Tunnelling, Burglary
Distinctive features: Bold, Reckless
Body: 2 Heart: 7 Wits: 5
Body (favoured): 5 Heart (favoured): 8 Wits (favoured): 7

-Common Skills-
  • Awe: 1 Inspire: 0 Persuade: 2
  • Athletics: 2 Travel: 3 Stealth: 3
  • Awareness: 2 Insight: 2 Search: 2
  • Explore: 2 Healing: 0 Hunting: 0
  • Song: 3 Courtesy: 3 Riddle: 2
  • Craft: 0 Battle: 3 Lore: 0
-Weapon Skills-
  • Short sword: 4
  • Bow: 1
  • Dagger: 1

-Rewards-: King’s Blade, Lucky Armour, Fell
-Virtues-: Tough in the Fibre, Brave at a Pinch, Small Folk
-Gear-
  • Short sword damage: 5 edge: 10 injury: 16 enc: 1
  • Bow damage: 5 edge: 10 injury: 14 enc: 1
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Mail shirt enc: 12
Endurance: 23 Starting Endurance: 23
Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14
Hope: 19 Starting Hope: 19
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3 Headgear: 0
Parry: 5 (7 with small folk, but Pippin is dwarf sized)
Shield: 0
Damage: 0
Ranged: 0
Wisdom: 4
Valour: 4
Experience: 0 Total Experience: 52
Fellowship: 0
Advancement: 0
Treasure: 0
Standing: 4

If Merry is part Rider of Rohan, then Pippin is part of man of Gondor. He got his Lucky Armor mail coat from Gondor's armory, though he has the same Barrow Blade all the other Hobbits have except Frodo, who's got Sting. Like Merry, his small bonus applies less often due to his drinking Entwashes and growing to Dwarf Size. His skills reflect more what Gondorians have, which is why Pippin fits in there. His singing is good enough to impress Lord Denethor in Gondor. The 3 virtues every Hobbit must have to survive the War of the Ring in the first place are in full force.
Last edited by Angelalex242 on Sun Dec 15, 2013 6:00 am, edited 2 times in total.

Angelalex242
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Location: Valinor

Re: Heavy Hitters

Post by Angelalex242 » Sat Dec 07, 2013 12:25 am

Name: Boromir

Culture: Man of Gondor Standard of Living: Rich
Cultural blessing: Furious
Calling: Slayer Shadow weakness: Curse of Vengeance
Specialties: Beast-lore, Mountaineer, Orc-lore
Distinctive features: Proud, Wrathful
Body: 7 Heart: 2 Wits: 5
Body (favoured): 10 Heart (favoured): 3 Wits (favoured): 7

-Common Skills-
  • Awe: 3 Inspire: 1 Persuade: 1
  • Athletics: 3 Travel: 3 Stealth: 0
  • Awareness: 2 Insight: 1 Search: 2
  • Explore: 2 Healing: 1 Hunting: 3
  • Song: 1 Courtesy: 0 Riddle: 1
  • Craft: 1 Battle: 3 Lore: 0
-Weapon Skills-
  • Long sword: 4
  • Great bow: 3
  • Dagger: 1
-Rewards-: Noble Armour, Grievous, Keen, Fell
-Virtues-:
-Gear-
  • Long sword damage: 7/9 edge: 9 injury: 18/20 enc: 3
  • Great bow damage: 7 edge: 10 injury: 16 enc: 3
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Leather corslet enc: 8
Endurance: 28 Starting Endurance: 28
Fatigue from Encumbrance: 14 Fatigue from Travel: 0 Total Fatigue: 14
Hope: 10 Starting Hope: 10
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 2 Headgear: 0
Parry: 5
Shield: 0
Damage: 0
Ranged: 0
Wisdom: 1
Valour: 5
Experience: 0 Total Experience: 52
Fellowship: 0
Advancement: 0
Treasure: 0
Standing: 4

Boromir is a BEAST. His mighty sword swings cleave through just about everything. He is so Valorous that when the Balrog appeared in Moria, he was the first one to ignore Gandalf's 'run away' command and try to help instead. Unfortunately, he's very, very, very corruption prone. He couldn't succeed on a corruption test if his life depended on it. Sadly for him, his life did depend on it. But he still went out like a boss, hence why I left the Furious blessing from Beornings on him. (Wounding him just makes him more badass. Silly orcs). He was sent in the Fellowship to be the DPS guy, but his heart wasn't up to the task. Noble Armor (also from Beornings) helped influence the decision to put him in the fellowship in the first place. (+3 tolerance when your Valor is already 5? That's an effective Valor of /8/!)
Last edited by Angelalex242 on Sun Dec 15, 2013 5:59 am, edited 1 time in total.

Angelalex242
Posts: 1116
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Location: Valinor

Re: Heavy Hitters

Post by Angelalex242 » Sat Dec 07, 2013 6:35 am

Name: Gimli son of Gloin

Culture: Dwarf of the Lonely Mountain Standard of Living: Rich
Cultural blessing: Redoubtable
Calling: Slayer Shadow weakness: Curse of Vengeance
Specialties: Smith-craft, Tunnelling, Orc-lore
Distinctive features: Eager, Steadfast
Body: 7 Heart: 2 Wits: 5
Body (favoured): 9 Heart (favoured): 5 Wits (favoured): 6

-Common Skills-
  • Awe: 0 Inspire: 2 Persuade: 2
  • Athletics: 3 Travel: 3 Stealth: 0
  • Awareness: 2 Insight: 0 Search: 3
  • Explore: 2 Healing: 0 Hunting: 0
  • Song: 1 Courtesy: 3 Riddle: 2
  • Craft: 3 Battle: 3 Lore: 0
-Weapon Skills-
  • (Axes): 4
  • Dagger: 1
  • Short sword: 1

-Rewards-: Axe of the Azanulbizar, Grievous, Keen
-Virtues-: Durin’s Way, Old Hatred, The Stiff Neck of Dwarves
-Gear-
  • Great axe damage: 11 edge: 10 injury: 20 enc: 4
  • Dagger damage: 3 edge: G injury: 12 enc: 0
  • Mail shirt enc: 12
  • Helm enc: 6
Endurance: 30 Starting Endurance: 30
Fatigue from Encumbrance: 17 Fatigue from Travel: 0 Total Fatigue: 17
Hope: 8 Starting Hope: 8
Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 3
Headgear: 4
Parry: 5
Shield: 0
Damage: 0
Ranged: 0
Wisdom: 4
Valour: 4
Experience: 0 Total Experience: 52
Fellowship: 0
Advancement: 0
Treasure: 0
Standing: 4

My version of Gimli. This one makes him more Dwarfly, using many of the Dwarves' racial abilities to make up for the fact he lost a dice of attack (and a favored skill with the axe), but his base body skill is better, so he loses less then he might. He has favored athletics to run to Isengard with, and Favored Courtesy and Favored Persuade to get locks of Galadriel's hair. Durin's Way proved of little use during the War of the Ring, as few fights took place under ground, but it was his initial virtue, so he had his 'home field advantage' in Moria. Old Hatred on the other hand pulled its full weight and then some, considering most everything he fought was an orc or Uruk Hai, and I'd say Old Hatred works just fine against Saruman's Uruk Hai. Stiff Neck of the Dwarves helps him when he inevitably accumulates some Shadow due to a lower heart score, as he can convert darkness to strength. This build has higher damage output then the other, but only slightly against most things, and significantly against orcs, with a base damage of 11 (15 vs. orcs), 18/22 on great 25/29 on extraordinary. That 15 damage vs. orcs on a normal swing will oneshot snaga trackers, archers, and soldiers. He will one shot any orc except a great orc on a great success. Axe of Az is a little questionable because of the attribute cap, but it certainly gives any foe within its limits something to think about if they somehow survive the protection roll.
Last edited by Angelalex242 on Sun Dec 15, 2013 5:58 am, edited 1 time in total.

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James Harrison
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Re: Heavy Hitters

Post by James Harrison » Sat Dec 07, 2013 7:03 am

Awesome, Soon we'll have a whole fellowship up!

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