Standing increase by Deeds?

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SirGamingScotsman
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Re: Standing increase by Deeds?

Post by SirGamingScotsman » Sat Oct 29, 2016 4:50 pm

I award my players with Standing increases with other cultures if they have done something particularly heroic or ended an adventure going above and beyond what would be considered a 'successful' adventure.

It seems fine to do this on the fly and not have a specific system for awarding Standing as players have no real reason to spend Treasure to increase their Standing with another faction, especially if you have a diverse group with members from most of the Free Peoples.

It also helps when the group are in an area, and if the all have a bit of Standing with that culture, to facilitate roleplaying within the party when they know people know who they are or if the have a 'don't you know who I am?' moment, or even when telling tales of their exploits or just looking for a place to stay. Even a point of Standing with everyone, and perhaps more for a character of the culture, could mean the difference of having a hayloft or house to stay in as guests to sleeping under the stars, again, because the owner of a farmstead turned away a bunch of ragged looking 'adventurers'.

They would never be allowed to have a Standing higher than their own culture, and even then maybe max out at 2 points, maybe 3 for a character who has spent a lot of years adventuring in the area and made a name for themselves.

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Majestic
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Re: Standing increase by Deeds?

Post by Majestic » Mon Oct 31, 2016 10:48 pm

This is one area I wish the game had better rules for. One almost needs different Standing rules (for the various Cultures) sometimes, or a way to record at least a bonus for some other groups.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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Falenthal
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Re: Standing increase by Deeds?

Post by Falenthal » Mon Oct 31, 2016 11:27 pm

Majestic wrote:This is one area I wish the game had better rules for. One almost needs different Standing rules (for the various Cultures) sometimes, or a way to record at least a bonus for some other groups.
Like this one?

https://drive.google.com/open?id=0BzkNI ... E52ZlY5dWc

I think it was made by Rich, although I might be wrong.

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Rich H
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Re: Standing increase by Deeds?

Post by Rich H » Tue Nov 01, 2016 8:49 am

Falenthal wrote:I think it was made by Rich, although I might be wrong.
Yep, that's me. My character sheet that I use has a lot of house rule elements on it... Cultural Renown, Vigour, Damage Reduction, Greaves & Vambrace entries, Patron Benefits, Holding Status & Traits, etc. :)
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

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Majestic
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Location: Seattle, Washington

Re: Standing increase by Deeds?

Post by Majestic » Tue Nov 01, 2016 9:15 pm

I'll have to take another look through that.
Adventure Summaries for my long-running group (currently playing through The Darkening of Mirkwood/Mirkwood Campaign), and the Tale of Years for a second, lower-level group (in the same campaign).

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