Come on today and spotted the Adventurer's Companion, very happy chappy!!!
![Smile :)](images/smilies/icon_e_smile.gif)
The Core Book already presented Backgrounds for the Dwarves of the Lonely Mountain to be played as Iron Hill dwarves (A Life of Toil), an exiled dwarf of the Grey Mountain Narrows (Bitter Exile) or a trader of the Blue Mountains (Far Trader).Otaku-sempai wrote:I think that folks were just surprised and confused (with some reason) to learn that only four of the five "brand new playable cultures" seem to actually be brand new. This seems to be a definition of 'new' of which I was previously unaware (to paraphrase Arthur Dent).
Ah, I see. That is not at all clear in the text. Is "The Call of Mirkwood" supposed to be a Cultural Blessing instead of a Cultural Virtue? If it's really a Virtue, then Wayward Elves aren't a separate culture; they're just Elves of Mirkwood with an attitude problem. Until I saw the bit in the ad about them being a new variant culture, I thought they were just annoying Elves of Mirkwood.Enevhar Aldarion wrote:That new cultural virtue is only for Wayward Elves to use. If you take the virtue, it automatically makes your elf a Wayward Elf. Everything else in character generation for a Wayward Elf is the same as for a Mirkwood Elf.
They still are, but now they're a whole (annoying) Culture!Stormcrow wrote:Until I saw the bit in the ad about them being a new variant culture, I thought they were just annoying Elves of Mirkwood.
Remember that TOR doesn't speak of Races, but of Cultures.Kullervo wrote: That actually brings me to another point about inheritance and the like - its encouraged for the next PC to be the child of the PC's old char, for example, but what would even happen if they're of different cultures? I'm not even gonna go into the half elf thing since thats exceedingly rare - but for example, mother is a Beorning and father is a Woodsman. Child inherits mother's side, and is basically a Beorning with no change? Use the same kinda swap as Changelings? Something else?
I hope these rules also cover not just blood heirs, but also adopted children. This would be most common among Mannish Cultures, but could rarely happen between other Cultures as well. Look at Aragorn as an example. He already spent so much time with the elves that a little change in the story by Tolkien and he could instead have become the adopted son of Elrond. Game mechanics-wise that could greatly change what the character would be and start with. I know this example is a little outside the probably planned "new character is the child or grandchild of a previous, now deceased, character", but still.Falenthal wrote:Remember that TOR doesn't speak of Races, but of Cultures.Kullervo wrote: That actually brings me to another point about inheritance and the like - its encouraged for the next PC to be the child of the PC's old char, for example, but what would even happen if they're of different cultures? I'm not even gonna go into the half elf thing since thats exceedingly rare - but for example, mother is a Beorning and father is a Woodsman. Child inherits mother's side, and is basically a Beorning with no change? Use the same kinda swap as Changelings? Something else?
So, it would depend on the situation and be very ad hoc for each player. But probably starting common and weapon skills, and also Rewards, should correspond to the culture where he/she was raised.
Other aspects (Attribute ranges and Virtues) should be decided between the player and the LM, I guess.
Users browsing this forum: No registered users and 5 guests