One idea I came up just now is to have a more static way of handing out AP. Instead of basing it on skill checks, maybe this could work:
The LM decides the difficulty of a adventure segment, from 3-5. This is the number of AP that will be rewarded after the segment is completed. A segment could be a journey, an encounter or any collection of scenes, really.
Then the LM takes the difficulty (3-5) and divides it out on skill groups. For example, if the segment was a hard journey through difficult terrain, being hunted by orcs, it could be 4, where 2 AP goes to Movement, 1 to Perception and 1 to Survival. At the end of the journey, the players fill in those.
If a character has one or more Traits that could fit with the segment (Hardy, Orc-lore etc), he gets one additional AP for each of them.
That is one way of doing it that goes away from AP being based on skill checks. And it might be more "fair", but it gives the LM a bit more work when it comes to planning the adventure.
![Smile :)](images/smilies/icon_e_smile.gif)
E.