Acquiring additional Traits through experience

Adventure in the world of J.R.R. Tolkien’s The Lord of the Rings. Learn more at our website: http://www.cubicle7.co.uk/our-games/the-one-ring/
Post Reply
User avatar
Lara Redleaf
Posts: 49
Joined: Fri Oct 16, 2015 5:11 am

Acquiring additional Traits through experience

Post by Lara Redleaf » Thu Dec 01, 2016 10:07 pm

Some of the books allow for the acquisition of additional Traits as rewards for completing campaigns or certain Undertakings, as I recall. What about buying additional Traits with XP? What would be a fair rate?
Freelancer • Available for work!
Magus of Zeal: "If history is to change, let it change! If the world is to be destroyed, so be it! If my fate is to die...I must simply laugh!"

User avatar
Rich H
Posts: 4160
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Acquiring additional Traits through experience

Post by Rich H » Thu Dec 01, 2016 10:27 pm

The houserule I have for this is a charge of 4 XP per distinctive feature trait and 8 XP for a speciality trait plus an in-game/narrative reason to adopt whatever they were looking at getting.

It hasn't broken my game and the players like it as it means they don't need to swap a trait for another which is something they weren't fond off. The only word of caution I'd have is to avoid players adding too many, thereby getting swamped with them - yet to happen in my campaign though.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Glorelendil
Posts: 5162
Joined: Mon Jan 13, 2014 5:20 pm

Re: Acquiring additional Traits through experience

Post by Glorelendil » Fri Dec 02, 2016 1:33 am

Rich H wrote:The houserule I have for this is a charge of 4 XP per distinctive feature trait and 8 XP for a speciality trait plus an in-game/narrative reason to adopt whatever they were looking at getting.

It hasn't broken my game and the players like it as it means they don't need to swap a trait for another which is something they weren't fond off. The only word of caution I'd have is to avoid players adding too many, thereby getting swamped with them - yet to happen in my campaign though.
Maybe have increasing costs each time you add one?
The Munchkin Formerly Known as Elfcrusher
Journey Computer | Combat Simulator | Bestiary | Weapon Calculator

User avatar
Rich H
Posts: 4160
Joined: Wed May 08, 2013 8:19 pm
Location: Sheffield, UK

Re: Acquiring additional Traits through experience

Post by Rich H » Fri Dec 02, 2016 9:01 am

Glorelendil wrote:Maybe have increasing costs each time you add one?
I hadn't considered that but yes, if trait bloat was a real concern, I think that would be a great way of mitigating it.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

Post Reply

Who is online

Users browsing this forum: No registered users and 6 guests