Double Specialized
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Re: Double Specialized
I was specifically looking for things you can do with two specializations or two traits that apply.
Or more.
"The Lordly Fair Spoken Dunedain makes a Persuade check..."
He only needs one trait to claim an AP, so what else can he do with the other trait?
Or more.
"The Lordly Fair Spoken Dunedain makes a Persuade check..."
He only needs one trait to claim an AP, so what else can he do with the other trait?
Re: Double Specialized
Is that a munchkinly cologne I smell?
Be grateful you have traits; don't get greedy by trying to combine two at once.
Be grateful you have traits; don't get greedy by trying to combine two at once.
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- Posts: 1116
- Joined: Mon Dec 02, 2013 7:52 pm
- Location: Valinor
Re: Double Specialized
Well, Lordly and Fair Spoken are a legitimate choice of traits for some backgrounds.
So if those two traits are taken, there must be some way to double up on them, or taking that combination becomes pointless.
So if those two traits are taken, there must be some way to double up on them, or taking that combination becomes pointless.
Re: Double Specialized
You don't take a "combination" to try to get double value. You take two traits that accurately describe the character you want to play, and when either of those traits come up, you use them. Why would having both Lordly and Fair be pointless? Sometimes being Lordly is useful; sometimes being Fair is useful.
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- Posts: 1116
- Joined: Mon Dec 02, 2013 7:52 pm
- Location: Valinor
Re: Double Specialized
I think you've missed the boat, sir.
Consider the following:
Name:
Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk
Calling: Warden Shadow weakness: Lure of Power
Specialties: Elven-lore, Mirkwood-lore, Shadow-lore
Distinctive features: Fair-spoken, Lordly
Body: 6 Heart: 2 Wits: 6
Body (favoured): 7 Heart (favoured): 5 Wits (favoured): 8
-Common Skills-
-Virtues-: Wood-elf Magic
-Gear-
Hope: 10 Starting Hope: 10 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 6 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Total Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
What are this elf's traits designed to do? Fair Spoken (not the same thing as Fair) and Lordly obviously stack with his most frequently used common skills.
Consider the following:
Name:
Culture: Elf of Mirkwood Standard of Living: Martial
Cultural blessing: Folk of the Dusk
Calling: Warden Shadow weakness: Lure of Power
Specialties: Elven-lore, Mirkwood-lore, Shadow-lore
Distinctive features: Fair-spoken, Lordly
Body: 6 Heart: 2 Wits: 6
Body (favoured): 7 Heart (favoured): 5 Wits (favoured): 8
-Common Skills-
- Awe: 2 Inspire: 3 Persuade: 3
- Athletics: 3 Travel: 1 Stealth: 2
- Awareness: 2 Insight: 0 Search: 0
- Explore: 0 Healing: 1 Hunting: 1
- Song: 2 Courtesy: 3 Riddle: 2
- Craft: 0 Battle: 2 Lore: 3
- Bow: 2
- Dagger: 1
- Sword: 1
-Virtues-: Wood-elf Magic
-Gear-
- Bow damage: 5 edge: 10 injury: 14 enc: 1
- Sword damage: 5 edge: 10 injury: 16 enc: 2
- Dagger damage: 3 edge: G injury: 12 enc: 0
Hope: 10 Starting Hope: 10 Temporary Shadow: 0 Permanent Shadow: 0 Total Shadow: 0
Armour: 0 Headgear: 0
Parry: 6 Shield: 0
Damage: 0 Ranged: 0
Wisdom: 2 Valour: 1
Experience: 0 Total Experience: 0
Fellowship: 0 Advancement: 0 Treasure: 0 Standing: 0
What are this elf's traits designed to do? Fair Spoken (not the same thing as Fair) and Lordly obviously stack with his most frequently used common skills.
Re: Double Specialized
It doesn't do anything. Only one trait can/should be applied, that being the most applicable. Why do you feel the need that a second should apply?Angelalex242 wrote:He only needs one trait to claim an AP, so what else can he do with the other trait?
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Double Specialized
Hmmm, I'm getting a lot of that from his posts; the profusion of MMO-speak in them doesn't help, either.Stormcrow wrote:Is that a munchkinly cologne I smell?
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Double Specialized
Why do they "obviously stack"? There's nothing in the rules that suggest they do.Angelalex242 wrote:What are this elf's traits designed to do? Fair Spoken (not the same thing as Fair) and Lordly obviously stack with his most frequently used common skills.
Lordly
Your dignified bearing arouses feelings of reverence and respect in onlookers.
Fair-spoken
Your speech and manners are naturally pleasant and respectful.
... Seems like they are pretty complementary but I wouldn't say they are the same thing; when in doubt use the most applicable trait. That's how the rules work - if you can't see a difference between the two, or think there are potential redundancies, then don't design a character with both of them.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
Re: Double Specialized
They are there to define the elf as Lordly and Fair-spoken. What else are traits "designed to do"?Angelalex242 wrote:What are this elf's traits designed to do?
There's no "stacking." Traits may complement skills in obvious ways; these traits will probably be a source of advancement points in each adventuring phase. Traits may be used in non-obvious ways as well; they are not linked to specific skills.Fair Spoken (not the same thing as Fair) and Lordly obviously stack with his most frequently used common skills.
Re: Double Specialized
When I compiled the Guide to Trait Usage based on discussions here I finished it with the following which I think is pertinent to this debate:
A FINAL THOUGHT
The whole point of traits is that they give your character... character. If invoking a trait doesn't add to the story of your character, if it does not seem personalised to him specifically, then the invocation is a bad one.
Traits are not about succeeding at actions, they are an aid to narration!
A FINAL THOUGHT
The whole point of traits is that they give your character... character. If invoking a trait doesn't add to the story of your character, if it does not seem personalised to him specifically, then the invocation is a bad one.
Traits are not about succeeding at actions, they are an aid to narration!
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
TOR miniatures thread: viewtopic.php?t=885
Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318
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