Monster building?

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fjw70
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Monster building?

Post by fjw70 » Sat Dec 21, 2013 12:52 am

Are there any rules/guidelines for building your own monsters in TOR?

Stormcrow
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Re: Monster building?

Post by Stormcrow » Sat Dec 21, 2013 2:30 am

It's really the same as making any Loremaster character, except you decide on more statistics. Attribute and skill levels are determined by the table on Loremaster's Book p. 26. Whichever skills they're particularly good at are favored. Endurance seems to be chosen arbitrarily on a scale of 10 to 100. Parry seems to be any value no more than two above or below the attribute level. Armour can be compared with actual armor. Hate seems to be any number up to 12 or more, chosen for the ferocity of the adversary. Special abilities are, of course, chosen or created to reflect the creature.

Basically, just pick statistics that seem right when compared with other monsters. There's no balance to worry about here as there is in That Other Game.

fjw70
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Re: Monster building?

Post by fjw70 » Sat Dec 21, 2013 3:23 am

Thanks. I was hoping there was more logic behind the stats (i.e. a monster of X power level has stats generated as such . . .).

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Rich H
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Re: Monster building?

Post by Rich H » Sun Dec 22, 2013 3:31 am

fjw70 wrote:Are there any rules/guidelines for building your own monsters in TOR?
Can't help with guidelines beyond those suggested in the books for building NPCs etc and using the foes already written up in the LM book and supplements, however Poosticks7 (a poster here) wrote up numerous new foes and you can find the in the link in my signature within the Additional Rules pdf. At the very least these will give you a wider selection and may give you ideas of how to develop your own.
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

fjw70
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Re: Monster building?

Post by fjw70 » Sun Dec 22, 2013 3:38 am

Rich H wrote:
fjw70 wrote:Are there any rules/guidelines for building your own monsters in TOR?
Can't help with guidelines beyond those suggested in the books for building NPCs etc and using the foes already written up in the LM book and supplements, however Poosticks7 (a poster here) wrote up numerous new foes and you can find the in the link in my signature within the Additional Rules pdf. At the very least these will give you a wider selection and may give you ideas of how to develop your own.
Thanks.

BILBOBAGEND
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Re: Monster building?

Post by BILBOBAGEND » Sun Dec 22, 2013 6:31 am

Rich H wrote:
fjw70 wrote:Are there any rules/guidelines for building your own monsters in TOR?
Can't help with guidelines beyond those suggested in the books for building NPCs etc and using the foes already written up in the LM book and supplements, however Poosticks7 (a poster here) wrote up numerous new foes and you can find the in the link in my signature within the Additional Rules pdf. At the very least these will give you a wider selection and may give you ideas of how to develop your own.
Which link is it?

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Rich H
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Re: Monster building?

Post by Rich H » Sun Dec 22, 2013 12:01 pm

Click on the one in my signature, then it's the first item on the list in the first post of that thread - look through the other things as well though as they may be useful (though not for the specific task of designing creatures).

[Shortcut to link here as well: https://dl.dropboxusercontent.com/u/795 ... 0Rules.pdf]
TOR resources thread: viewtopic.php?f=7&t=62
TOR miniatures thread: viewtopic.php?t=885

Fellowship of the Free Tale of Years: viewtopic.php?f=7&t=8318

poosticks7
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Re: Monster building?

Post by poosticks7 » Tue Dec 24, 2013 2:35 pm

When coming up with the additional foes I didn't follow some magical formula - I compared them to other creatures and tried to come up with variants. I started with orcs first because I was interested in them not just being cloned mooks - variety is the spice of life and all that.

Got a few ideas for some more additions based on the stuff in Heart of the Wild - if I can find the time.

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