Check out the link in my signature, there are a number of things listed, the adventure being one of them.gentlemansavage wrote:Thank you all for the clarifications. Where is the "Journey's End..." adventure found?
That's right, you could. Remember though that characters don't have GPS and Ordnance Survey maps of Middle Earth so knowing the exact locations and details of everywhere in the Wild is impossible. With that in mind they may know of the more obvious areas that are Blighted but others may not be possible - eg, the hill where a forest goblin brutally murdered a woodman child last Winter, etc. Not all these places are 'mapped'.gentlemansavage wrote:Seems like the take-home point is that blighted places are largely arbitrary and at the LM's discretion, though of course more frequent in more dangerous lands. I find this a bit unsatisfying, however, because it feels, well, arbitrary for me as the LM and makes journey-planning quite difficult for the players who won't know what to expect as to Corruption tests other than that Dark lands are really bad, etc. I think that makes some sense for new adventurers who haven't seen much of the world, but what if the players have relevant lore traits for the regions to be crossed? Seems like that could force the LM to provide detailed information on blighted places.
So, what you call arbitrary, I call flexible; in order to allow the LM to create tension if the game is flagging, picking up the pace of the game and driving the desired narrative. The beauty is you can also set up some fixed locations for Blighted Places for your campaign to develop some interesting set pieces. It's up to each LM how they implement them - one way, the other, or a combination of both.